Asset Artist
Copyright Jack Marquez
TABLE OF CONTENTS
What does an asset artist for video games do?
Asset artists create a broad range of elements within a video game. These include graphics, 3D models, sound effects, music, vehicles, head-up displays (HUDs), icons, etc.
Asset artists will maintain and catalog a detailed library of all assets required of a game for animators and developers to access during production. Video games utilize a vast array of audio and visual components to engage the player. The more complex gameplay is, the more gamers will be engrossed by the stimuli of the game.
Because of the variety of skills required to create or acquire the volume of elements required for a video game asset artists need to be skilled in both audio and visual design.
Asset artist job description
The asset artist role is a generalist one requiring knowledge of both visual and audio elements that go into making a game. They can be required to produce all manner of elements so knowledge of mechanics, historical artifacts, weaponry, botanical elements, furniture, clothing, metallic and organic finishes, etc.
A big part of their role is to maintain and categorize asset libraries. These are a vital part of the production pipeline as there could be hundreds of assets that need to be created for use at any point in the game. When the compositor comes to complete the final render of the game all assets must be properly ordered and formatted for a smooth finish to the game
Role & responsibilities of an asset artist in the gaming industry:
- Liaising with designers and animators regarding the brief and scope of work
- Assisting in the creation of visual and audio assets
- Researching references and resources required for the production of assets
- Designing and developing from concept art to final product
- Creating organic and hard surface models
- Cataloging and curating asset libraries
- Some sound design or mixing duties
- Integrating visuals with sound
- Developing prototypes of assets for testing
- Producing high and low poly models, keyframe animation, and motion graphics
- Adding special effects
- Working with motion capture
- Texturing 3D rigs
- Producing UVW mapping
- Collaborating with creative and technical teams
- Maintaining production documentation
How much does an asset artist make?
The asset artist role is similar in wages to the character artist. The average wage of an asset artist is between USD $45,000 and USD $83,000.
Skills required to become an asset artist
A good knowledge of the history of objects and excellent drawing abilities are valuable skills for an asset artist. They must have a passion for rendering everyday objects into 3D models.
Video game studios may look for the following skills in an asset artist:
- Training in computer science, game art or computer graphics
- Skills in working systematically and keeping to a schedule
- Ability to interpret abstract ideas into stylized or photorealistic assets
- Love of video games, knowledge of game genres and trends in gaming
- Understanding of multi-pass rendering and 3D scene layout
- Knowledge of plate and image-based lighting
- Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
- Strong illustration, digital painting and conceptual skills
- File organization and time management skills
- Ability to work in a team and independently
- Desire to learn new technologies and design techniques
What software and tools do asset artists use?
The software used for 3D animation is highly specialized. The more platforms you are trained in, the more valuable you will be to an employer. 3D animators may need knowledge of a combination of the following software.
Asset artists will work with 3D animation, compositing and programming software:
- Python
- C++
Maya is a comprehensive 3D animation software used for creating detailed models, animations, and visual effects. It's popular in film, TV, and game development for its powerful tools.
3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.
Unreal Engine is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal
Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting
Substance Painter: The tools you need to texture your 3D assets, from advanced brushes to Smart Materials.
Nuke is a node-based digital compositing and visual effects application first developed by Digital Domain and used for television and film post-production
How to become an asset artist
Increase your chances of getting hired with these strategies for success:
Download software
Try free 3D modeling programs like Blender, ZBrushCoreMini, or Houdini Apprentice. Otherwise, Autodesk Maya (industry standard) offers a free trial.
Build skills
Build the skills companies are listing on job sites. For more support, enroll in a reputable course. CG Spectrum’s asset artist courses include mentorship from 3D modeling pros and an industry-led curriculum.
Watch trends
Online tutorials, webinars, and events can help keep your skills fresh.
Network
Networking is vital. Familiarize yourself with the industry and build your community. Interact online and in real life with industry pros who might offer advice, insights, or job opportunities.
Intern
Internships at VFX or game studios can help you break into the industry. It’s one way to gain hands-on experience, network, and experience studio life.
Sell assets
Create and sell assets on Unreal Engine Marketplace or similar to gain exposure, get feedback, demonstrate skills to potential employers and collaborators, and make money!
Collaborate
Know a rigger or animator who’d like to bring your model to life? Collaborating with peers is fun and can produce polished work for your reel.
Join contests
Practice your skills and create assets for your reel by participating in contests and challenges on sites like The Rookies, ArtStation, and 3Dtotal.
Share work
Social media is great for showcasing work, building an audience, having your work shared by others, and seen by potential clients and collaborators.
Ready to Start Your Film & Games Journey?
Download our course guide to see how we can help you on your pathway to your dream career.Tips to break into the asset artists industry
Spend as much time as you can on your best pieces of work. Pick a few and perfect them the best you can for your portfolio or demo reel. Show versatility in the types of models and assets you complete, and demonstrate your ability to work with the software the studios you are interested in use in their pipeline.
Use the networking opportunities available to animation artists to build up your contacts.
Additional resources to help you get started as a 3D modeler for film and games:
- Read What is 3D modeling?
- Recommended reading list for 3D artists by CG Spectrum Mentor Bryan Mentor
- Check out Altruism Digital’s YouTube channel
- Watch How to sell your assets on Unreal Marketplace
- Download free assets on sites like Unreal Engine Marketplace, ProductionCrate, MegaScans,
AbientCG, Sketchfab, and TurboSquid and see how other people build their models - Join the Autodesk community and check out all their forums
- Blender also has a bunch of great communities you can join
- Explore ArtStation’s and 3Dtotal’s free modeling tutorials
- Visit the official Maya, ZBrush, and Houdini learning channels on YouTube
Industry Pathways
Bryan Bentley, 3D Modeling Curriculum Manager at CG Spectrum, shares how he broke into modeling almost by chance, from landing his first internship at the Jim Henson company to working at ILM on the Oscar-winning film Rango. Throughout, Bryan has nurtured his love for education and life-long learning.