Book Illustrator
Mentor work by Eric Wilkerson
TABLE OF CONTENTS
What does a book illustrator do?
Book illustrators work to a brief from a publisher or author to create images that accompany a story or text. Depicting characters and worlds based on descriptions, a book illustrator must think in terms of visual storytelling and forge a creative connection with the author. This role can be separate from a book cover illustrator, which is often a job on its own.
The input for a book illustrator can be minimal, in the case of educational materials that require graphs and charts, or a major part of the work in the case of children's books or graphic novels.
Invariably Book Illustrators will train as digital artists as book production is computerized. In the case of illustrations being created with physical materials such as crayons or watercolors, the artwork must always be scanned as digital files and finished using software.
Book illustrator job description
The role of the Book Illustrator is to work alongside the author to create the artwork that will accompany the book. Most illustrators work as freelancers and pitch for projects. A well-known illustrator may be commissioned to produce illustrations. Some writers work in collaboration with illustrators on numerous publications, especially in childrens’ publishing.
The Book Illustrator must be able to imagine characters and worlds from descriptions, think in terms of visual storytelling and find a creative connection with the author. Depending on the publication illustrators can have a lot of creative input in the book, in the case of a graphic novel, or they can have minimal artistic engagement, in the case of an educational textbook that requires graphs and charts.
Most illustrators will specialize in certain book genres and build up a clientele over the course of their careers. Professional relationships with editors and publishing houses is also key to attaining commissions and recommendations for work.
Role and responsibilities of a book illustrator in publishing:
- Liaise with the author, publisher, editor regarding the brief for the project
- Design with audience in mind, have a basic understanding of the text
- Present a series of drafts of the illustrations for approval
- Collaborate with author regarding the style and look of graphics
- Work to a schedule
- Ensure illustrations meet quality print standards
- Deliver professional, appealing designs
- Supply final artwork to set specifications
How much does a book illustrator make?
The average wage of a book illustrator runs between USD $53,000 for a junior position to USD $89,000 for a senior position. Source: Glassdoor
To learn more about this field, visit: What is Digital Illustration? or What is Concept Art?
Skills required to become a book illustrator
The skills of a Book Illustrator include the ability to visualize story, to give graphic form to elements of a text and an instinct to bring a book to life. They must have a talent for interpreting a brief or a text, and strong conceptual skills.
Publishers may look for the following skills when hiring a book illustrator:
- Training in fine arts, illustration, graphic design
- Talent for visual communication, strong drawing skills
- Understanding of visual storytelling
- Familiar with color correction for print
- Able to work creatively with an author
- Knowledge of book genres
- Familiarity with publishing industry
- Problem-solving skills
- Adaptable to concept and graphics changes, able to see the big picture and work collaboratively
- Skilled in producing graphs, charts, maps, icons, logos, infographics, diagrams, tables, schematics, plots, flowcharts, etc for educational, scientific, corporate, etc publications
- Solid understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc
- Good communication skills, ability to explain concepts and support artistic choices
- Skilled in technical drawing
- Ability to adapt to various visual styles and genres
- Passion for latest trends and techniques in design
- Disciplined in delivering deadlines
What software and tools do book illustrators use?
Book Illustrators will work with desktop publishing, graphic design, multimedia development, technical graphic, specialized graphic software. They must know about publishing layout to be able to produce graphics that work within it.
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll
Adobe Illustrator is a vector graphics editor and design software developed and marketed by Adobe
Adobe InDesign is a desktop publishing and page layout designing software application produced by Adobe and first released in 1999
QuarkXPress is desktop publishing software for creating and editing complex page layouts in a WYSIWYG environment
Corel Painter is a raster-based digital art application created to simulate as accurately as possible the appearance and behavior of traditional media associated with drawing
Sketchbook is a raster graphics software app intended for expressive drawing and concept sketching also for making animations
How to become a book illustrator
Download software
Download free digital art software like Gimp, Krita, Sketchpad, FireAlpaca, and ArtWeaver to start practicing.
Practice
Sharpening your skills helps you grow and become more confident and reliable.
- Develop a solid understanding of art fundamentals—line, color, light, values, shape, composition, and perspective.
- Be observant of real-world references like people, creatures, and places which you can use as inspiration.
Build skills
Build the skills companies are listing on job sites. For more support, enroll in a reputable course. CG Spectrum’s illustration courses include mentorship from award-winning industry pros, an industry-led curriculum, and career services.
- Learn how to interpret a brief and execute feedback
- Regularly practice art fundamentals and digital painting techniques
Watch trends
Online tutorials, webinars, etc., can keep your skills fresh.
Attend conventions
Use conventions to network, meet likeminded people, and be inspired. This is how award-winning Illustrator Eric Wilkerson got his first professional book cover illustration commission after college graduation.
Network
Networking is vital to getting your name and skills recognized and meeting experts who can offer advice or even jobs. Familiarize yourself with the industry and build your community—publishing houses, authors, and illustrators.
Share work
Social media is great for showcasing work, building an audience, having your work shared by others, and seen by potential clients and collaborators.
Presentation
Your portfolio is how you will market your services. Make your work presentable and user-friendly to impress prospective clients.
Collaborate
Know someone designing a game who needs character art? Collaborating with your peers is not only fun, but it can also help you create more polished work for your portfolio.
Intern
Internships at VFX, game, or publishing studios can help you break into the industry. It’s one way to gain hands-on experience, network, and experience studio life.
Join competitions
Practice your skills and create portfolio pieces by participating in contests on platforms like The Rookies and ArtStation.
For further info on the skills and qualifications that will help you become an illustrator, why not check out our comprehensive guide?
Ready to Start Journey into Illustration?
Download our course guide to see how we can help you on your pathway to your dream career.Tips to break into the illustration industry
Your portfolio should show you understand the foundations of art while also establishing your own personal style. According to professional Illustrator Eric Wilkerson, your portfolio needs to demonstrate consistency while ensuring it’s tailored to the right audience. Other tips include:
- Quality over quantity! Revise older work to meet your current standards
- Only include your best. Work in progress is fine
- Seek inspiration from professional artists’ portfolios
- Center on one art genre for cohesion
- If using a PDF, add chapters for easy viewing
- Use a platform that allows you to update your work easily (e.g., ArtStation, The Rookies, or Behance)
- Aim for a clean, intuitive, gallery-style website with enlargeable thumbnails
- Don’t overcrowd your homepage —5 images max
- Optimize your images and ensure they load properly
- Present each piece with a brief explanation (concept, rationale, brief)
- Show process, sketches, roughs, and reference
- If necessary, create mockups of how your art would look in various formats
- Triple-check for errors (layout, framing, spelling, etc.)
- Get feedback from at least 3 mentors or industry pros before publishing
- Feature both your commercial and personal art
- Keep your ‘about’ page concise; it can be less formal
- Share your finished portfolio on your social channels
Additional resources to help you get started as an illustrator:
- Check out the How to become a digital illustrator webinar
- Watch 10 Must-Have Soft & Hard Skills For Artists Working From Home
- Explore Adobe Photoshop’s free tutorials
- Visit Matt Kohr’s website Ctrl+Paint for info, reference, and tutorials
- Watch Sinix Design’s YouTube channel
- Sign up to art and design website Creative Bloq
- Join Theoretically’s Character Art School discord channel
- Use Anatomy for Sculptors’ free 3D écorché reference tool
- Warm up with Drawabox’s basic drawing exercises
- Participate in ArtStation or The Rookies’s art challenges to build up your portfolio
- Get inspired by Imagine FX magazine’s showcase page
- Enter online competitions like Spectrum: The Best in Fantastic Art
- Read Big Bad World of Concept Art for Video Games by Elliott J. Lilly
- Read Art Fundamentals: Theory and Practice
Industry Pathways
Tyler James, Curriculum Manager and Mentor of Concept Art & Illustration at CG Spectrum talks about his 18-year journey in the game industry. Passionate about fantasy from an early age, Tyler tells us about his early roles as a 3D character artist, to concept artist, and art director on projects like Neverwinter Nights 2, Hunted: The Demon's Forge, Rift, and Hex. Tyler also shares invaluable insights about building characters, facing imposter syndrome, and collaborating with world-class teams. !