Concept artists develop the initial visual concepts (characters, props, vehicles, environments) from a script or creative brief. They set the tone and style of the work, giving life to an abstract idea. Concept art is used as a reference point throughout a project's development.
Visual storytelling is the key task of the Concept Artist, they imagine characters and worlds from off the page and bring the story to life. If you have a talent for visualizing abstract ideas a career as a Concept Artist could be for you!
The role of the Concept Artist is crucial as their work will be the stylistic building blocks upon which the animation, video game, cartoon, etc are built. They interpret a design brief from a client or expand their own original idea by illustrating the key characters and environments of a project. This preliminary artwork will be simple but expressive as it will be developed and expanded further during the development process.
Role and responsibilities of a concept artist in film and games:
Concept artists must possess a practical imagination to be able to bring the ideas of others to life. Interpreting a brief is the key skill for a concept artist, and what follows from this is constant development and refinement until the final design is approved.
Film and game companies may look for the following skills in a concept artist:
Concept Artists work with a selection or combination of the following software. Some artists prefer to sketch out initial drawings using paper, pens and/or pencils, however, all final artwork is delivered in digital format
Concept artists may need knowledge of a combination of the following software:
Most concept artists will work as freelancers on films, animated features, and short and game production, however, they can attain full-time positions at animation studios and gaming companies.
Depending on location and employer, the average concept artist salary is around US$63,000, increasing with experience. (Source: salary.com)
To learn more about this field, read: What it's like to be a professional concept artist (Interview with award-winning Blizzard Entertainment Concept Artist Tyler James)