Game Illustrator
Student work by Steve Koo
TABLE OF CONTENTS
What does a game illustrator do?
Game illustrators draw characters, objects, scenery, and backdrops that make up video games. Also referred to as game artists, they take rough sketches of concept art and transform them into finished artwork for video games. All images are created using modeling, 2D or 3D animation software, and programming.
Giving life to rudimentary sketches and developing characters in different guises and from different angles is the primary role of the Game Illustrator. They imagine the world of the game as briefed by the developers and transform it into all its moving parts.
Game illustrator job description
The role of the Game Illustrator is to design preliminary sketches and develop them according to the game’s general style. They then create 2D or 3D animations from these sketches under the supervision of the Lead Artist.
There are various areas of specialization for Game Illustrator, including character design, architecture and landscapes, lighting, modeling, special effects, and texturing for 3D animation. These elements create the world, its mood, and its unique personality. These all must be translated into the creation of the game.
Role and responsibilities of a game illustrator in games:
- Liaising with lead designers and developers regarding the style and feel of the game
- Researching references and resources required to produce the assets of the game
- Sketching concept designs and key elements of the visual style
- Designing promotional materials, packages, posters and websites for the launch of the game
- Building 3D models of all assets in line with the technical limits of the game engine
- Applying textures to all visual elements
- Adding lighting and shading effects to all elements, ensuring consistency in color, intensity and lighting levels
- Integrating special effects to textures, scenes and events, including muzzle flashes, weather effects, particle systems, sparking wires, smoke, haze, billowing dust, steam vents, explosions, etc
- Producing prototypes for testing
- Working with motion capture
- Maintaining production documentation
- Advising on new technologies
- Problem-solving both creative and technical issues
- Adhering to the production schedule
- Curating and cataloging of asset library
- Designing with the user experience in mind
How much does a game illustrator make?
The average salary of a Game Illustrator ranges from USD $80,000 to USD $149,000. (Source: Glassdoor)
To learn more about this field, visit: What is Digital Illustration? or What is Concept Art?
Skills required to become a game illustrator
Game Illustrators are skilled in many aspects of game design. As their careers progress they will specialize in an area that interests them most and serves their specific talents. Games are produced by teams, so communication and interpersonal skills are vital to aid in the smooth running of the production pipeline.
Game studios may look for the following skills in game illustrators:
- Training in game art, illustration, fine art or graphic design
- A strong portfolio of original work
- Knowledge of lighting, perspective, material finishes and special effects
- A cinematic eye for lighting and shading
- Strong drawing skills, able to visualize and design from abstract ideas
- Solid knowledge of game genres and latest trends in gaming
- Able to work from storyboards
- Advanced understanding of visual language - texture, color, dimension, scale, perspective, shade, composition depth of field, proportion, spatial awareness, etc
- Talent for visual storytelling
- Knowledge of 2D and 3D animation, and familiarity with the principles of animation
- Systematic and logical work practices
- Working knowledge of industry standard software and ongoing professional development
- Team player, ability to work independently
- Ability to create special effects
- Knowledge of anatomy, zoology, layout design, texturing and asset creation
- Comfortable taking on constructive criticism and deliver amendments based on feedback
- Used to working under pressure and consistently meeting deadlines
What software and tools do game illustrators use?
Game illustrators work with any manner of gaming and animation software.
Game illustrators may need knowledge of a combination of the following software:
Maya is a comprehensive 3D animation software used for creating detailed models, animations, and visual effects. It's popular in film, TV, and game development for its powerful tools.
3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.
Unreal Engine is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal
Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll
The largest animation and gaming studios from around the world choose Harmony to produce the highest quality animation, setting the standard for creative storytelling.
How to become a game illustrator
Download software
Download free digital art software like Gimp, Krita, Sketchpad, FireAlpaca, and ArtWeaver to start practicing.
Practice
Sharpening your skills helps you grow and become more confident and reliable.
- Develop a solid understanding of art fundamentals—line, color, light, values, shape, composition, and perspective.
- Be observant of real-world references like people, creatures, and places which you can use as inspiration.
Build skills
Build the skills companies are listing on job sites. For more support, enroll in a reputable course. CG Spectrum’s illustration courses include mentorship from award-winning industry pros, an industry-led curriculum, and career services.
- Learn how to interpret a brief and execute feedback
- Regularly practice art fundamentals and digital painting techniques
Watch trends
Online tutorials, webinars, etc., can keep your skills fresh.
Attend conventions
Use conventions to network, meet likeminded people, and be inspired. This is how award-winning Illustrator Eric Wilkerson got his first professional book cover illustration commission after college graduation.
Network
Networking is vital to getting your name and skills recognized and meeting experts who can offer advice or even jobs. Familiarize yourself with the industry and build your community—publishing houses, authors, and illustrators.
Share work
Social media is great for showcasing work, building an audience, having your work shared by others, and seen by potential clients and collaborators.
Presentation
Your portfolio is how you will market your services. Make your work presentable and user-friendly to impress prospective clients.
Collaborate
Know someone designing a game who needs character art? Collaborating with your peers is not only fun, but it can also help you create more polished work for your portfolio.
Intern
Internships at VFX, game, or publishing studios can help you break into the industry. It’s one way to gain hands-on experience, network, and experience studio life.
Join competitions
Practice your skills and create portfolio pieces by participating in contests on platforms like The Rookies and ArtStation.
For further info on the skills and qualifications that will help you become an illustrator, why not check out our comprehensive guide?
Ready to Start Your Film & Games Journey?
Download our course guide to see how we can help you on your pathway to your dream career.Tips to break into the illustration industry
Your portfolio should show you understand the foundations of art while also establishing your own personal style. According to professional Illustrator Eric Wilkerson, your portfolio needs to demonstrate consistency while ensuring it’s tailored to the right audience. Other tips include:
- Quality over quantity! Revise older work to meet your current standards
- Only include your best. Work in progress is fine
- Seek inspiration from professional artists’ portfolios
- Center on one art genre for cohesion
- If using a PDF, add chapters for easy viewing
- Use a platform that allows you to update your work easily (e.g., ArtStation, The Rookies, or Behance)
- Aim for a clean, intuitive, gallery-style website with enlargeable thumbnails
- Don’t overcrowd your homepage —5 images max
- Optimize your images and ensure they load properly
- Present each piece with a brief explanation (concept, rationale, brief)
- Show process, sketches, roughs, and reference
- If necessary, create mockups of how your art would look in various formats
- Triple-check for errors (layout, framing, spelling, etc.)
- Get feedback from at least 3 mentors or industry pros before publishing
- Feature both your commercial and personal art
- Keep your ‘about’ page concise; it can be less formal
- Share your finished portfolio on your social channels
Additional resources to help you get started as an illustrator:
- Check out the How to become a digital illustrator webinar
- Watch 10 Must-Have Soft & Hard Skills For Artists Working From Home
- Explore Adobe Photoshop’s free tutorials
- Visit Matt Kohr’s website Ctrl+Paint for info, reference, and tutorials
- Watch Sinix Design’s YouTube channel
- Sign up to art and design website Creative Bloq
- Join Theoretically’s Character Art School discord channel
- Use Anatomy for Sculptors’ free 3D écorché reference tool
- Warm up with Drawabox’s basic drawing exercises
- Participate in ArtStation or The Rookies’s art challenges to build up your portfolio
- Get inspired by Imagine FX magazine’s showcase page
- Enter online competitions like Spectrum: The Best in Fantastic Art
- Read Big Bad World of Concept Art for Video Games by Elliott J. Lilly
- Read Art Fundamentals: Theory and Practice
Industry Pathways
Tyler James, Curriculum Manager and Mentor of Concept Art & Illustration at CG Spectrum talks about his 18-year journey in the game industry. Passionate about fantasy from an early age, Tyler tells us about his early roles as a 3D character artist, to concept artist, and art director on projects like Neverwinter Nights 2, Hunted: The Demon's Forge, Rift, and Hex. Tyler also shares invaluable insights about building characters, facing imposter syndrome, and collaborating with world-class teams. !