Keyframe Illustrator
Student work by Katinka Thorondor
TABLE OF CONTENTS
What does a keyframe illustrator do?
Keyframe illustrators sketch out pivotal scenes in a script to establish looks, timings, camera angles, and points of view, often sequenced as short storyboards. In filmmaking, they are a visual guide to how live-action films will be shot, especially complex scenes requiring special effects, chase sequences, tight choreography, etc. In animations, they identify how crucial or visually definitive scenes will play out.
They illustrate the midway point between concept art and final shot. These are definitive images from the work that establish its style, thus operating as key artwork.
The work of a Keyframe Illustrator is vital as it sets the tone and look of major set pieces. In the case of film they work with the director to visualize the major or big budget sequences in the film, storyboarding the scenes as a reference for the filmmaking process. In the case of animation they illustrate the scenes that express major plot points and climaxes in the production.
Keyframe illustrator job description
The role of the Keyframe Illustrator is to sketch out key scenes in a script. The keyframes establish the look, timings, camera angles and points of view of the sequences, and they can be sequenced as short storyboards. In filmmaking these illustrations operate as a visual guide to how live action will be shot, especially complex scenes that require special effects, chase sequences, tightly choreographed sequences, etc. In animation they will identify how crucial or visually definitive scenes will play out.
The Keyframe Illustrator works closely with the director to illustrate their vision of key scenes. In filmmaking cinematographers, gaffers and editors will use these illustrations from pre production to post production. In animation these illustrations will be a reference for how to animate key scenes as well as influence the rest of the production.
Role and responsibilities of a keyframe illustrator for film and games:
- Liaising with writers, animators and directors regarding the look, style and level of detail required for the keyframe sequences
- Reading and interpreting scripts
- Breaking down the script with the director to identify key scenes and planning them visually
- Sequencing the scenes from a script into illustration or storyboard format
- Including special effects in the keyframes
- Identifying lighting requirements and articulate circles of tension within each scene
- Including key dialogue or scene directions within each frame
- Briefing animators on keyframe sequences
- Amending scenes during the course of production
How much does a keyframe illustrator make?
Keyframe Illustrators fall under the category of Illustrator pay scales, with an average salary ranging from USD $80,00 to USD $149,000.
*Source: Glassdoor
To learn more about this field, visit: What is Digital Illustration?
Skills required to become a keyframe illustrator for film and games
The Keyframe Illustrator works closely with the director to give graphic representation to their vision of the script. They need strong visual storytelling skills to bring the scenes to life and identify important production and narrative elements of the scenes.
Employers may look for the following skills in a keyframe illustrator:
- Ability to collaborate effectively with concept artists, writers, directors, clients, etc to visualize the scenes
- Strong portfolio of original work
- Training in animation or filmmaking
- Presentation skills
- Fluency in visual storytelling
- Knowledge of various styles and genres of film and animation
- Talent for sketching
- Photography skills can be beneficial
- Understanding of the principles of animation
- Knowledge of the principles of storytelling, ie: the Hero’s Journey
- Able to interpret the ideas of others into detailed drawings
- Analytical skills
- Strong layout and design skills
- Ability to work quickly and react to last-minute changes
- Adaptability in working with different directors who will demand varying degrees of complexity from keyframes and storyboards
- Equally skilled in hand drawing and computer drawing
- Solid knowledge of camera angles and cinematography techniques
- Editing skills
What software and tools do keyframe illustrators use?
Keyframe Artists can work with simple pen and paper or with computer software. On animated sequences, they will use 2D and 3D animation software.
Keyframe illustrators may need knowledge of a combination of the following software:
Maya is a comprehensive 3D animation software used for creating detailed models, animations, and visual effects. It's popular in film, TV, and game development for its powerful tools.
3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll
Adobe Illustrator is a vector graphics editor and design software developed and marketed by Adobe
The largest animation and gaming studios from around the world choose Harmony to produce the highest quality animation, setting the standard for creative storytelling.
Sketchbook is a raster graphics software app intended for expressive drawing and concept sketching also for making animations
How to become a keyframe illustrator
Download software
Download free digital art software like Gimp, Krita, Sketchpad, FireAlpaca, and ArtWeaver to start practicing.
Practice
Sharpening your skills helps you grow and become more confident and reliable.
- Develop a solid understanding of art fundamentals—line, color, light, values, shape, composition, and perspective.
- Be observant of real-world references like people, creatures, and places which you can use as inspiration.
Build skills
Build the skills companies are listing on job sites. For more support, enroll in a reputable course. CG Spectrum’s illustration courses include mentorship from award-winning industry pros, an industry-led curriculum, and career services.
- Learn how to interpret a brief and execute feedback
- Regularly practice art fundamentals and digital painting techniques
Watch trends
Online tutorials, webinars, etc., can keep your skills fresh.
Attend conventions
Use conventions to network, meet likeminded people, and be inspired. This is how award-winning Illustrator Eric Wilkerson got his first professional book cover illustration commission after college graduation.
Network
Networking is vital to getting your name and skills recognized and meeting experts who can offer advice or even jobs. Familiarize yourself with the industry and build your community—publishing houses, authors, and illustrators.
Share work
Social media is great for showcasing work, building an audience, having your work shared by others, and seen by potential clients and collaborators.
Presentation
Your portfolio is how you will market your services. Make your work presentable and user-friendly to impress prospective clients.
Collaborate
Know someone designing a game who needs character art? Collaborating with your peers is not only fun, but it can also help you create more polished work for your portfolio.
Intern
Internships at VFX, game, or publishing studios can help you break into the industry. It’s one way to gain hands-on experience, network, and experience studio life.
Join competitions
Practice your skills and create portfolio pieces by participating in contests on platforms like The Rookies and ArtStation.
For further info on the skills and qualifications that will help you become an illustrator, why not check out our comprehensive guide?
Ready to Start Your Film & Games Journey?
Download our course guide to see how we can help you on your pathway to your dream career.Tips to break into the illustration industry
Your portfolio should show you understand the foundations of art while also establishing your own personal style. According to professional Illustrator Eric Wilkerson, your portfolio needs to demonstrate consistency while ensuring it’s tailored to the right audience. Other tips include:
- Quality over quantity! Revise older work to meet your current standards
- Only include your best. Work in progress is fine
- Seek inspiration from professional artists’ portfolios
- Center on one art genre for cohesion
- If using a PDF, add chapters for easy viewing
- Use a platform that allows you to update your work easily (e.g., ArtStation, The Rookies, or Behance)
- Aim for a clean, intuitive, gallery-style website with enlargeable thumbnails
- Don’t overcrowd your homepage —5 images max
- Optimize your images and ensure they load properly
- Present each piece with a brief explanation (concept, rationale, brief)
- Show process, sketches, roughs, and reference
- If necessary, create mockups of how your art would look in various formats
- Triple-check for errors (layout, framing, spelling, etc.)
- Get feedback from at least 3 mentors or industry pros before publishing
- Feature both your commercial and personal art
- Keep your ‘about’ page concise; it can be less formal
- Share your finished portfolio on your social channels
Additional resources to help you get started as an illustrator:
- Check out the How to become a digital illustrator webinar
- Watch 10 Must-Have Soft & Hard Skills For Artists Working From Home
- Explore Adobe Photoshop’s free tutorials
- Visit Matt Kohr’s website Ctrl+Paint for info, reference, and tutorials
- Watch Sinix Design’s YouTube channel
- Sign up to art and design website Creative Bloq
- Join Theoretically’s Character Art School discord channel
- Use Anatomy for Sculptors’ free 3D écorché reference tool
- Warm up with Drawabox’s basic drawing exercises
- Participate in ArtStation or The Rookies’s art challenges to build up your portfolio
- Get inspired by Imagine FX magazine’s showcase page
- Enter online competitions like Spectrum: The Best in Fantastic Art
- Read Big Bad World of Concept Art for Video Games by Elliott J. Lilly
- Read Art Fundamentals: Theory and Practice
Industry Pathways
Tyler James, Curriculum Manager and Mentor of Concept Art & Illustration at CG Spectrum talks about his 18-year journey in the game industry. Passionate about fantasy from an early age, Tyler tells us about his early roles as a 3D character artist, to concept artist, and art director on projects like Neverwinter Nights 2, Hunted: The Demon's Forge, Rift, and Hex. Tyler also shares invaluable insights about building characters, facing imposter syndrome, and collaborating with world-class teams.