Splash Artist
Image: Tyler James (Blizzard)
TABLE OF CONTENTS
What does a splash artist do?
A splash artist is responsible for the look and feel of a game's loading screens, helping to keep players immersed while the game loads. This can include a game's logo, title screen, and other key images (characters, environments, etc.) that players see in between levels and challenges. Splash art illustrators also create art for a game’s auxiliary media (booklets, marketing, etc.).
Splash art illustrators are commonly used for games that play individual matches (like League of Legends) or have frequent load screens.
Splash artist job description
Splash artists work with game programmers and designers to create a cohesive look for a game's loading screens. Splash art is the first thing players see when they start up the game, and it can set the tone for the entire experience — it helps bring detail to the characters and key moments of a game to help further immerse players in its world.
Role and responsibilities of a splash artist in video games:
-
Craft high-quality 2D Splash Illustrations with minimum oversight.
-
Maintaining the illustration quality and mentoring vendors by participating in review meetings and providing constructive feedback to external art teams.
-
Sharing of craft expertise and knowledge through discipline community, mentorship, and art collaboration.
How much does a splash artist make?
The salaries of Concept/splash Artists in the US range from $74,000 to $139,000, with a average salary of $99,000.
Skills required to become a splash artist for games
A splash artist needs to have a strong sense of composition and design. They need to be able to create a visually appealing piece that captures the essence of the game world. They will also need to be skilled in digital art and illustration to create realistic and detailed images.
Video game companies may look for the following skills in a splash artist:
-
Showcase the ability to create high-quality 2D splash illustrations, from thumbnails to the final product
-
Extreme proficiency in art fundamentals, visual storytelling, anatomy, lighting, materials, and color theory
-
Expertise in splash style, including stylized anatomy, heroic compositions, and cinematic/realistic believability
-
Advanced experience creating high-end digital art assets in Adobe Photoshop
-
Highly experienced with 2D illustration asset production pipelines
What software and tools do splash artists use?
Splash artists use a variety of software and tools which allow them to create detailed, high-quality images. Some popular programs include Photoshop and Illustrator. Splash artists may also use 3D software to create more immersive and realistic game worlds.
Splash artists may need knowledge of a combination of the following software:
Maya is a comprehensive 3D animation software used for creating detailed models, animations, and visual effects. It's popular in film, TV, and game development for its powerful tools.
3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.
Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll
Mudbox is a proprietary computer-based 3D sculpting and painting tool. Currently developed by Autodesk, Mudbox was created by Skymatter
Corel Painter is a raster-based digital art application created to simulate as accurately as possible the appearance and behavior of traditional media associated with drawing
How to become a splash artist
Download software
Download free digital art software like Gimp, Krita, Sketchpad, FireAlpaca, and ArtWeaver to start practicing.
Practice
Sharpening your skills helps you grow and become more confident and reliable.
- Develop a solid understanding of art fundamentals—line, color, light, values, shape, composition, and perspective.
- Be observant of real-world references like people, creatures, and places which you can use as inspiration.
Build skills
Build the skills companies are listing on job sites. For more support, enroll in a reputable course. CG Spectrum’s illustration courses include mentorship from award-winning industry pros, an industry-led curriculum, and career services.
- Learn how to interpret a brief and execute feedback
- Regularly practice art fundamentals and digital painting techniques
Watch trends
Online tutorials, webinars, etc., can keep your skills fresh.
Attend conventions
Use conventions to network, meet likeminded people, and be inspired. This is how award-winning Illustrator Eric Wilkerson got his first professional book cover illustration commission after college graduation.
Network
Networking is vital to getting your name and skills recognized and meeting experts who can offer advice or even jobs. Familiarize yourself with the industry and build your community—publishing houses, authors, and illustrators.
Share work
Social media is great for showcasing work, building an audience, having your work shared by others, and seen by potential clients and collaborators.
Presentation
Your portfolio is how you will market your services. Make your work presentable and user-friendly to impress prospective clients.
Collaborate
Know someone designing a game who needs game art? Collaborating with your peers is not only fun, but it can also help you create more polished work for your portfolio.
Intern
Internships at game studios can help you break into the industry. It’s one way to gain hands-on experience, network, and experience studio life.
Join competitions
Practice your skills and create portfolio pieces by participating in contests on platforms like The Rookies and ArtStation.
For further info on the skills and qualifications that will help you become an illustrator, why not check out our comprehensive guide?
Ready to Start Your Film & Games Journey?
Download our course guide to see how we can help you on your pathway to your dream career.Tips to break into the illustration industry
Your portfolio should show you understand the foundations of art while also establishing your own personal style. According to professional Illustrator Eric Wilkerson, your portfolio needs to demonstrate consistency while ensuring it’s tailored to the right audience. Other tips include:
- Quality over quantity! Revise older work to meet your current standards
- Only include your best. Work in progress is fine
- Seek inspiration from professional artists’ portfolios
- Center on one art genre for cohesion
- If using a PDF, add chapters for easy viewing
- Use a platform that allows you to update your work easily (e.g., ArtStation, The Rookies, or Behance)
- Aim for a clean, intuitive, gallery-style website with enlargeable thumbnails
- Don’t overcrowd your homepage —5 images max
- Optimize your images and ensure they load properly
- Present each piece with a brief explanation (concept, rationale, brief)
- Show process, sketches, roughs, and reference
- If necessary, create mockups of how your art would look in various formats
- Triple-check for errors (layout, framing, spelling, etc.)
- Get feedback from at least 3 mentors or industry pros before publishing
- Feature both your commercial and personal art
- Keep your ‘about’ page concise; it can be less formal
- Share your finished portfolio on your social channels
Additional resources to help you get started as an illustrator:
- Check out the How to become a digital illustrator webinar
- Watch 10 Must-Have Soft & Hard Skills For Artists Working From Home
- Explore Adobe Photoshop’s free tutorials
- Visit Matt Kohr’s website Ctrl+Paint for info, reference, and tutorials
- Watch Sinix Design’s YouTube channel
- Sign up to art and design website Creative Bloq
- Join Theoretically’s Character Art School discord channel
- Use Anatomy for Sculptors’ free 3D écorché reference tool
- Warm up with Drawabox’s basic drawing exercises
- Participate in ArtStation or The Rookies’s art challenges to build up your portfolio
- Get inspired by Imagine FX magazine’s showcase page
- Enter online competitions like Spectrum: The Best in Fantastic Art
- Read Big Bad World of Concept Art for Video Games by Elliott J. Lilly
- Read Art Fundamentals: Theory and Practice
Industry Pathways
Tyler James, Curriculum Manager and Mentor of Concept Art & Illustration at CG Spectrum talks about his 18-year journey in the game industry. Passionate about fantasy from an early age, Tyler tells us about his early roles as a 3D character artist, to concept artist, and art director on projects like Neverwinter Nights 2, Hunted: The Demon's Forge, Rift, and Hex. Tyler also shares invaluable insights about building characters, facing imposter syndrome, and collaborating with world-class teams. !