Skip to content
technical-artist-header-01

Technical Artist

The role, salary, software and skills of a technical artist in the video games industry

What does a technical artist do?

Technical artists are hybrid creative and technical operators who liaise between the artist and the programmer teams. They require both visual skills as well as programming knowledge to understand both disciplines and problem solve between departments. 

A good technical artist will keep the artistic vision intact while working within the limits of the software systems used on a video game production. They work closely with the Game Designer, Lead Artist and Lead Programmer, advising on technical resources, researching new techniques, maintaining tools and pipelines, and preparing digital files of finished artwork to run efficiently without visual degradation.

Technical artist job description

The role of the technical artist is to bridge the gap between the issues of the creative, programming and engineer teams in game development. They must possess an equal amount of knowledge about both disciplines to ensure all needs are being met. Because of this they tend to be all-rounders with experience working in the artistic and programming realms.

Innovation in gaming treads a fine line between creative excellence and technical brilliance, making the role of the technical artist key to the success of a title. 

Role & responsibilities of a technical artist in the video games industry:

  • Liaising between heads of programming and design teams
  • Researching and developing technical tools for a project
  • Setting up workflows of art production
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Deciding on what software and tools are required for game production
  • Developing and maintaining resources and pipelines along with programmers
  • Porting finished art to the game engine
  • Ensuring final art runs to full visual resolution
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Enforcing standards as outlined by heads of departments
  • Developing tools and software to execute the needs of the game
  • Preparing and designing character systems such as skeletons, cloths, effect emitters and ragdoll collision
  • Optimizing environments and establishing physics barriers
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Developing performance of frame rate and memory
  • Resolving material errors and collision issues
  • Monitoring the performance of the game
  • Maintaining technical documentation
technical-artist-creative-role-feat-1

How much does a technical artist make?

The technical artist role is a mid-level position. The pathway to this role is usually to start out as a texture artist, shading/lighting artist, character rigger, animator or character artist. Acquiring a strong interest in and experience with coding and/or programming. 

The average wage for a technical artist is between USD $58,000 and USD $117,000 depending on studio size and location. *Source: Payscale

$58k Jnr. Technical Artist
$117k Snr. Technical Artist

Skills required to become a technical artist

technical artists need to be expert in both the creative and technical fields, two areas which are usually at odds. It takes a particular mindset to be equally talented in both fields. 

Video game studios may look for the following skills in a technical artist:

  • High attention to detail
  • Excellent communication skills
  • Career training in VFX
  • A strong portfolio or demo reel
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process 
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills - proportion, color, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Knowledge of high-end coding languages

What software and tools do technical artists use?

Technical artists must understand the fundamentals of CGI, modeling, animation, special effects software as well as a solid knowledge of platforms such as C++ and Javascript to be able to integrate assets into the game at the highest quality. 

Common coding languages and scripts:

  • C, C++, Java
  • Python 
  • Lua
  • MaxScript
  • Perl

Technical artists may be required to use some or a combination of the following software:

maya
TOUCH

Maya is a comprehensive 3D animation software used for creating detailed models, animations, and visual effects. It's popular in film, TV, and game development for its powerful tools.

3dsmax
TOUCH

3ds Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment.

unreal
TOUCH

Unreal Engine is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal

substance painter
TOUCH

Substance Painter: The tools you need to texture your 3D assets, from advanced brushes to Smart Materials.

houdini logo
TOUCH

Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues. 

after effects
TOUCH

Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc

How to become a technical artist

Here are some sure-fire strategies and career paths to help increase your chances of getting a job in game development. 

Get the skills

Look at game studio job ads to see the skills they’re hiring for. Then build those skills: download and learn relevant software, watch online tutorials, or enroll in an industry-focused course

Stay  ahead of trends

Seek out online tutorials, webinars, conferences, publications, and other game programming content to remain informed. See our resource section. 

Create your own games

A great way to understand the rigors of game dev and showcase your talent and basic grasp of game production for potential recruiters. 

Participate in game jams

A team challenge to produce a game in 24–72 hours, with participants taking on various roles. Gain experience, collaborate, and work towards a deadline. Use the final product in your reel. 

Engage with communities

Building connections is vital to getting your name and skills recognized, and a chance to interact with industry pros who can offer advice or even jobs. 

Intern at a game studio

Not always a viable option, but it can be a great way of gaining hands-on experience while also networking. 

animation-header-00

Ready to Start Your Film & Games Journey?

Download our course guide to see how we can help you on your pathway to your dream career.

Tips to break into the game development industry

Use the networking opportunities available to programmers and game devs to build up your contacts. This can be one of the best ways to get a job. Searching online, you can find many industry meetups and events, which often include guest speakers like professional artists and software creators. The knowledge gained by listening to these types of guest speakers talk about their personal experiences is irreplaceable.

Don't for get to check out our interview with Ubisoft AI programmer Firas Hosn.

Get a QA job

Kick-start your career with a job in Quality Assurance. Expand your gaming knowledge by testing and pushing in-production games to their limits. 

Collaborate with peers

Working with your peers is fun, you can learn from each other and tackle bigger projects. 

getting-a-job-in-game-development-8-strategies_feat

Industry Pathways

Welcome to our brand new series, Industry Paths. Tune in to meet our professional mentors from across the film, games, and visualization industries and hear directly from them about how they got started, what a day in their life looks like, and why they do what they do.

In this episode, you'll hear from Scot Bayless, CG Spectrum's Director of Game Development.