Image: Netflix
3D Lighting artists, also known as lighting TDs, place virtual lights in 3D scenes and adjust them to correspond with a live-action plate or CG environment of a film, TV series, or game. They are responsible for combining all required upstream CG elements, such as digital environments and sets, animation, and FX caches, and rendering them to ensure they look and perform correctly (both technically and aesthetically).
A VFX lighter has a similar purpose to a live-action lighter on a film set: adding authenticity, maintaining continuity, and setting an appropriate ambiance (color tone and hue, depth, mood) for each scene. This includes matching external elements like the weather and time of day. VFX lighters also use various shader settings to create visual effects like reflections and the appearance of wet surfaces.
Lighting artists work closely with look development artists to evaluate assets in a shot context, and with compositors to ensure continuity across sequences.
Role and responsibilities of a lighting artist in visual effects may include:
Along with a unique set of technical skills, a VFX lighting artist must have an eye for detail and be able to create visually stunning scenes. Because the lighting department is responsible for compiling all 3D assets and elements, they must also have an excellent understanding of the VFX pipeline and a general idea about how other departments work so as to be able to detect any issues within their shots.
Recruiters may look for the following skills when hiring a VFX lighting artist:
In-depth knowledge of software applications used specifically for lighting
Technical knowledge of path tracing
Chrome balls and Macbeth color chart. These are filmed on set to assist lighting artists in post-production when creating HDRIs.
Lighting artists must know their way around 3D and rendering software. Some typical programs used by lighters include:
The average salary for a VFX lighting artist ranges between $63,000 and $105,000 (USD). [Source: GlassDoor]
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