Student work by Alexios Vasilakis
A real-time 3D artist in games creates and renders 3D graphics in real-time, using a game engine like Unreal Engine. This may involve modeling, texturing, animation, and lighting for in-game characters and environments. They also often perform tasks assisting with cinematics and various aspects of gameplay, which are executed in a game engine.
Real-time 3D artists are often generalists who collaborate with other game artists, game designers, and programmers to realize a broader vision.
Screenshot showcasing CGS student Vincent Velarde’s project: built in Unreal Engine 4 and assets from Unreal Engine Marketplace.
A real-time 3D artist in games harnesses the skills found in one or more areas of the traditional game development pipeline. They often focus on content or asset creation in a real-time environment. They are also responsible for maintaining both the quality and optimization of visuals — from entire environments down to small 3D props, known as assets for cinematics and the game itself.
Role & responsibilities of a real-time artist for video games:
Game retrospective for Vincent’s project, Proteus, made in real-time using Unreal Engine.
When starting in this competitive field, you’ll need to focus on learning technical tools and be proficient in a game engine such as Unreal or Unity, which often also involves some coding.
Video game studios may look for the following skills in a real-time artist for video games:
When starting in this competitive field, you’ll need to focus on learning a real-time game engine, but the importance of art fundamentals cannot be underestimated. However, because real-time artists often take on a more generalist role, plenty of other software is worth learning too.
Real-time artists may need knowledge of a combination of the following software:
The national average salary of real-time 3D artists is $62,053 annually in the United States. (Source: Glassdoor)
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