Student work by Tommy Graven
Build your confidence as a creative by mastering the tools, techniques, and software needed to pursue a fulfilling career in concept art, VFX, game development, real-time 3D, animation, or 3D visualization.
How Career Tracks Work:
Our comprehensive courses are crafted to provide hands-on training from industry professional artists with years of experience.
Get a more hands-on education with mentorship from top film and game experts, an industry-approved curriculum, and a thriving creative community cheering you on.
By giving you access to the most talented artists in the industry, we help you to become well-connected, trained, and prepared for life beyond your studies.
What you get when you study with us:
As an online training center with students and mentors in 90+ countries, we're proud to bring the industry to you – wherever you are in the world!
Our experienced mentors have the skills, knowledge, and industry insights to prepare you for your creative career.
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Curriculum Manager of 3D Modeling
Known for Pacific Rim
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.
Mentor of 3D Modeling
Known for Alien: Covenant
Mentor of 3D Modeling
Known for The King's Man
Mentor of 3D Modeling
Known for Arcane
David is a Lead Hard Surface Modeler and Career Coach at DNEG and has worked on projects including Snowpiercer, Enola Holmes, and Moonfall.
Mentor of 3D Modeling
Known for Enola Holmes
Dept. Head of 3D Modeling
Known for Redfall
Mentor of 3D Modeling
Known for The Mandalorian
First a texture artist at Nickelodeon, then a 3D character artist at Gameloft, Anton is ahead of the curve when using emerging software for real-time graphics and film production.
Mentor of 3D Modeling
Known for Penguins of Madagascar
Mentor of 3D Modeling
Known for World of Tanks
Since 2015, Anna has worked as a 3D character artist at Riot Games, Sirship Syndicate, and Blizzard, on titles including League of Legends (merch), Darksiders Genesis, Heroes of the Storm, and Ruined King.
Known for Heroes of the Storm
Mentor of 3D Modeling
Known for Wreck-It Ralph 2
Mentor of 3D Modeling
Known for Transformers: Dark of the Moon
Mentor of 3D Modeling
Known for The Batman
See some of the impressive work our students have created while studying at CG Spectrum.
If you want to get into animation, VFX, or the video game industry, I will always tell you to take classes at CG Spectrum.
The classes are easy to understand and the mentors are all friendly and really want to help you understand and get better at your respective craft. My mentor, Kasy, helped me with all of my questions and also helped me get ready for my first industry job. I will always sing praises for CG Spectrum, their courses, and the help they give to their students.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
I have never experienced such an explosive evolution in my art since attending CG Spectrum.
I have learnt an incredible amount, not only from my amazing mentor Eric Wilkerson but from the entire CGS community. Being part of such an amazing program has opened my eyes to techniques that have streamlined my process and increased my confidence tenfold. I highly recommend the Advanced Illustration Course. Buckle up, and knuckle down – this could be the course that changes everything for you.
It is a complete package with the goal of helping us to conquer our dream job!
I didn't expect to find a C++ programming course aimed at the gaming industry and of such quality. Since the first contact, the school staff have been very friendly and professional. There is a genuine interest in helping us achieve our goals. The big difference is that we have the guidance of a very high-level professional who works in the industry. In addition, we have access to career development sessions guided by CG Spectrum's career coach. These are classes where we receive guidance and discuss essential career topics. An amazing journey!
If you want to get into this industry, consider CG Spectrum.
This program will help you 100% to understand industry standards/expectations as well as necessary pipeline techniques, but you must put in the effort. I don't want this review to be taken as "CG Spectrum did it for me!"—it still requires a lot of self-determination, practice, and creativity. If you put those pieces together, this program will help you so much more, and the sense of satisfaction you'll have with your work and portfolio will be that much greater.
CG Spectrum's training got me hired in the industry.
CG Spectrum helped me build the skills and connections that directly resulted in getting hired as a Gameplay Programmer at New World Interactive.
Discover interviews and articles to inform and inspire you on your creative journey into the dynamic world of film, games, and 3D visualization.