Student work: Marc Carratala Arce
At CG Spectrum, our mission is to ensure graduates are the best trained and prepared for a career in their chosen field. That's why we match students with industry professionals who have been in their shoes and gone on to work on some of the world's greatest film and game titles.
Industry mentorship helps students get an insider's perspective of what it's like to work in the industry; progress faster as artists, and graduate with the job skills and confidence to pursue their dream career.
"The ability to work from home, with home being anywhere in the world, has been a fantastic opportunity. And working alongside extremely talented individuals and industry professionals has been a humbling and exciting experience." CGS Mentor
As a global online school with students and mentors in 60+ countries, CG Spectrum offers more flexibility over your work schedule. Whether working full time at a studio or taking time out between projects, you choose the hours and how many classes you'd like to take on.
Benefits of working at CG Spectrum:
We do things a little differently at CG Spectrum! Most of our 100+ mentors work in the industry and have families and other commitments to tend to. So unlike traditional schools, we like to keep hours flexible to create an accommodating (and super fun!) work environment. Here are some of the common questions we get about working at CGS.
"One thing about mentoring at CG Spectrum that really surprised me is the sheer level of engagement - mentor to mentor, student to student, faculty and students to the industries we focus on. The amount of discussion, collaboration and sharing of information, mostly through Slack, is kind of astonishing. I’ve taught at brick and mortar colleges and, sitting at my desk in my office at home, I’m more connected than I ever was in those schools." Scot Bayless, Game Development Manager
"Solid pay, freedom to work on my own schedule, and collaborative environment for both students and employees! I've had a lot of great conversations with other employees regarding career growth, mentoring students, etc." CGS Mentor
Mentors are here to guide students throughout their time at CG Spectrum, and share their own experience of working in the industry.
Each week, you'll critique student assignments and have a 1-hour weekly Q&A call to go over student work and troubleshoot challenges students are facing.
The curriculum has already been created, so you don't need to worry about lesson plans!
However, we do update the curriculum regularly to stay in line with industry standards. So if contributing to the curriculum is something you are passionate about, let us know!
CGS mentors are passionate about nurturing and inspiring the next wave of creators.
Here's what we look for in mentors:
CG Spectrum has a unique educational model which allows students to excel by providing:
Watch the video to see how it works:
Beyond this, CG Spectrum is a supportive community of students, alumni and mentors all over the world.
The courses run for 10 months, so we ask for a commitment of at least this length of time to mentor your students from the beginning to graduation.
As for the hours each week, this is up to you!
We have mentors and students covering almost every time zone. You let us know what hours you'd like to work, and we match you with students with the same availability.
The minimum time commitment for one class per week would be approximately 2 hours and you can decide how many classes you wish to take on.
All we ask is to commit to those same hours each week, to create a routine for your class.
Of course! If you know you have a big project coming up, just let us know.
The longer programs are 10 months, so we just ask mentors to stay with their class until students graduate.
Yes! We have students and mentors all over the world. As a mentor, all you need is a reliable internet connection and a quiet space to work from. No complicated visa applications or packing up boxes to relocate.
It's awesome. No kidding!
The CG Spectrum community is a supportive and lively community of mentors and students who all want to see each other succeed.
The community is on Slack, and it is where you'll have access to your class channels, as well as specialty channels (e.g. 3D modeling, animation, visual effects, jobs, etc).
Our Teaching Assistants are very active and provide additional support for mentors by helping students, sharing resources, holding regular drop in sessions, hosting weekly art challenges and more.
Watch our recent Open Day to learn more about CG Spectrum.
We have more than 100 industry professionals mentoring our students. Get to know some of your future colleagues!
"Mentoring upcoming game designers is a very rewarding time for me. Helping them understand such a complex subject, helping them learn how to bring their ideas to life, seeing them creating their dream ideas, and learning about what they like benefits both of us. I find it helps me also continue to expand my own skills, learn new things, and try out more experimental ideas." Troy Dunniway, Game Design Dept Head
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
Mentor of 3D Animation
Known for Uncharted 4: A Thief's End
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Mentor of Nuke Compositing
Known for Love and Monsters
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Dept. Head of Game Programming
Known for Assassin's Creed 3
Ambre has worked as an animator in the UK, Australia, New Zealand, USA, and Canada on projects like LEGO Avengers, Happy Feet Two, Avatar and Where the Wild Things Are.
Mentor of 3D Animation
Known for Avatar
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Curriculum Manager of Game Design
Known for Resistance: Fall of Man
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Curriculum Manager of 3D Modeling
Known for Pacific Rim
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Dept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Mentor of Illustration
Known for Magic: The Gathering
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Mentor of Nuke Compositing
Known for Loki
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Mentor of Concept Art
Known for Black Panther
Australian based 3D artist Rajbir has worked at D-Neg, ILM, Digital Domain and Rising Sun on features like Spider-Man: Far from Home, Thor: Ragnarok, Alien: Covenant, Logan, X-Men: Apocalypse, and Godzilla.
Mentor of 3D Modeling
Known for Alien: Covenant
With almost 2 decades in the industry, VFX Supervisor Jorge has more than 50 credits to his name including Game of Thrones, Wonder Woman and Tomb Raider.
Mentor of Foundations
Known for Umbrella Academy
Alfredo is a 2D animator and storyboard artist who has worked on feature films like Klaus (Lead Animator on Jesper), Song of the Sea, The Secret of Kells, and several TV shows.
Mentor of 2D Animation
Known for Klaus
Montréal-based Hubert Lapointe has worked as an animator and animation supervisor on hit shows like Rick & Morty and The Ollie and Moon Show, and as a software instructor for ToonBoom.
Mentor of 2D Animation
Known for Rick and Morty
We are always on the lookout for outstanding mentors with relevant industry skills and the desire to pass on their industry knowledge to up and coming artists. If this sounds like you, send your CV to careers@cgspectrum.com and let us know why you'd like to become a CGS mentor.
"I've watched this school grow from inception and I'm continually grateful to see that a school focused on student advancement can not only succeed but thrive." - CG Spectrum Mentor