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Horror Creatures with Molly Brown

Join CG Spectrum Alum Molly Brown for a deep-dive into her art practice and the body horror style!

Art: Molly Brown

    Learn how to design terrifying creatures straight out of the uncanny valley!

    “Creating a monster is so much more than simply making something scary. Making something that looks like it has a purpose and could exist in our world is one of the many keys to creating a horrifying monster.” – Molly Brown

    Join CG Spectrum Alum Molly Brown for a deep-dive into her art practice and the body horror style!

    In a live conversation with CG Spectrum Concept Art Mentor Brian Huang, Molly shares how she got started in the creature horror space, walks us through her process, and shares how she developed her large online following. 

    What's covered:
    • What makes for truly scary horror creatures
    • How to find inspiration and reference for horror designs
    • The psychology behind body horror
    • Following your interests to achieve your goals
    • Workflows and software
    • How to nurture an online following
    • Storytelling as a way to add depth to your characters

    Content warning: This webinar contains graphic images


     


    Watch the replay:

    Our Amazing Speakers

    Meet the talented folk running the session.
    MollyBrownHeadshot Molly Brown

    CG Spectrum Alum & Body Horror Artist

    Known for her skillful body horror character designs, Molly Brown's Instagram account boasts over 65K followers. She developed her practice in the Advanced Concept Art Diploma at CG Spectrum, and is the creator of an online horror drawing course at Class101 . She is also a Teaching Assistant at CG Spectrum. See Molly's work. 

     

     

     
    BrianHuangHeadshot Brian Huang

    CG Spectrum Mentor of Concept Art & Illustration 

    Brian is an art director and concept artist with work credits on PC and mobile games at studios such as Blizzard Entertainment. Credits include: World of Warcraft (The Burning Crusade, Wrath of the Lich King, Cataclysm), Starcraft 2: Wings of Liberty, Starcraft 2: Heart of the Swarm, and Diablo 3 Brian's artwork ranges from preproduction concept art to highly rendered illustrations, specializing in pre-vis and visual development for video games and cinematics, character design, illustration, and art direction. 

     

     

     

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