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Expert panel: How to build & sustain a thriving career in video games

Expert career advice for game dev artists entering the video game industry

     

    Thrive and survive in video games — insider advice for emerging talent

    When you're ready to enter the video games industry, recruiters are often the key to unlocking the beginning of your career. CG Spectrum's special guest panel (replay) will allow you to tap into this vital resource!

    Hear from game industry experts who share insider advice on how to overcome the unique challenges and barriers facing early career talent—including having no prior industry experience—to shine within this competitive industry.

    Plus, some great questions from the audience were answered during the Q&A!

    What you'll learn:

    • What studios are looking for in new hires and emerging talent
    • Networking tips and tricks
    • How to harness and translate your non-industry experience to games
    • The questions you should (and shouldn't) be asking recruiters
    • Alternative ways to gain industry experience to help land your first job
    • Tips to prepare for and make the most of your first 30 days in the industry

    This panel is ideal for:
    • Aspiring game developers of all ages interested in making the most of their new industry role or career, discovering early career opportunities, and the ways studios are supporting new talent
    • Mentors and teachers wanting to better support and prepare their students as they enter the industry
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    If you have any questions about our school or courses, get in touch here

    Watch the replay:

    Our Amazing Speakers

    Meet the talented folk running the session.
    Scot Bayless Scot Bayless

    CG Spectrum Director of Game Development 

    Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0Crimson Skies007: Everything or Nothing, and DMC.

     
    JustinMohlman-headshot-179x179 Justin Mohlman

    CG Spectrum Head of Employer Partnerships

    As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony HawkKingdom HeartsMortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.

     

     
    Kelly-Barschig-headshot Kelly Barschig

    Head of People Experiences at That's No Moon

    Kelly Barschig is responsible for assembling the game dev teams that help shape the studio and its projects at That's No Moon. During her 20+ year career, Kelly has helped build award-winning teams at games and entertainment companies including Blizzard Entertainment, DreamWorks Animation, and Sony Pictures Imageworks.

     

     
    Dan-LaDuca-Headshot Dan LaDuca

    Art Director at Marvel Games 

    Dan LaDuca has over a decade of experience in the video game industry, currently residing at Marvel Entertainment as Art Director. He's honed his skills working at companies like Activision, Warner Brothers, Microsoft, and Disney in both 3D environment art and animation roles.

     

     

    Are Your Ready to Get Started?
    Fast-track your way into the industry and start your creative career sooner.

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