Thrive and survive in video games — insider advice for emerging talent
When you're ready to enter the video games industry, recruiters are often the key to unlocking the beginning of your career. CG Spectrum's special guest panel (replay) will allow you to tap into this vital resource!
Hear from game industry experts who share insider advice on how to overcome the unique challenges and barriers facing early career talent—including having no prior industry experience—to shine within this competitive industry.
Plus, some great questions from the audience were answered during the Q&A!
What you'll learn:
- What studios are looking for in new hires and emerging talent
- Networking tips and tricks
- How to harness and translate your non-industry experience to games
- The questions you should (and shouldn't) be asking recruiters
- Alternative ways to gain industry experience to help land your first job
- Tips to prepare for and make the most of your first 30 days in the industry
This panel is ideal for:
- Aspiring game developers of all ages interested in making the most of their new industry role or career, discovering early career opportunities, and the ways studios are supporting new talent
- Mentors and teachers wanting to better support and prepare their students as they enter the industry
If you have any questions about our school or courses, get in touch here.
Watch the replay:
Our Amazing Speakers
Meet the talented folk running the session.CG Spectrum Director of Game Development
Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0, Crimson Skies, 007: Everything or Nothing, and DMC.
CG Spectrum Head of Employer Partnerships
As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.
Head of People Experiences at That's No Moon
Kelly Barschig is responsible for assembling the game dev teams that help shape the studio and its projects at That's No Moon. During her 20+ year career, Kelly has helped build award-winning teams at games and entertainment companies including Blizzard Entertainment, DreamWorks Animation, and Sony Pictures Imageworks.
Art Director at Marvel Games
Dan LaDuca has over a decade of experience in the video game industry, currently residing at Marvel Entertainment as Art Director. He's honed his skills working at companies like Activision, Warner Brothers, Microsoft, and Disney in both 3D environment art and animation roles.
Are Your Ready to Get Started?
Fast-track your way into the industry and start your creative career sooner.