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CG Spectrum Open Day

Hear from some of CG Spectrum's mentors, students and alumni!

Image: Benjamin Oman and Marc Carratala

    See what it's like to study at CG Spectrum

    In case you couldn't join us live... or simply wanted to relive the fun, here's the CG Spectrum Open Day replay. If you have any questions about our school or courses, get in touch. Enjoy the replay, and we'll see you in class!

    What to expect at CG Spectrum's Open Day:
    • et some of our awesome mentors
    • See how our unique online school works
    • Learn more about our courses and which is right for you
    • Discover why the CG Spectrum community is so powerful for networking
    • Hear from current students and see cool student work
    • Learn about admission requirements and get pointers for applying
    • Get job advice from our dedicated Career Development Manager

    ...and much more!

     

    Watch the replay:

    Our Amazing Speakers

    Meet the talented folk running the session.
    Brandon-Reimchen-200x200 Brandon Reimchen

    CG Spectrum Concept Art & Illustration Dept. Head

    After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash BandicootPrototype, and Resident Evil: Operation Raccoon City.

     
    Maxine Schnepf Maxine Schnepf

    CG Spectrum Career Development Manager 

    Maxine helps students increase their hiring potential and prepare for life beyond school in their chosen discipline through career advice, portfolio reviews, and priceless insider insights. Highly experienced and well-connected in the VFX industry, Maxine's worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between.    

     

     
    headshot_simon_warwick Simon Warwick

    CG Spectrum Foundations Dept. Head & Realtime 3D Mentor

    Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.   

     

     
    JustinMohlman-headshot-179x179 Justin Mohlman

    CG Spectrum Head of Employer Partnerships

    As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony HawkKingdom HeartsMortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.

     

     
    Daniel-Hourigan-200x200 Daniel Hourigan

    FX Manager

    Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film with credits including Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman.

     

     
    elena-zavitsanos-about-us Elena Zavitsanos

    Head of Admissions

    A CG Spectrum veteran, Elena plays a pivotal role in guiding prospective students on their educational journey. She ensures that every applicant receives personalized support and clear insights into the courses that best fit their goals.

     

     
    Troy-Dunniway-200x200 Troy Dunniway

    CG Spectrum Game Design Curriculum Manager

    Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six VegasMunch’s OddyseeMercenariesAge of Empires 3Command and Conquer 3, and more.

     

     

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