Watch the replay of our virtual Open Day
Have you ever dreamed of bringing video games to life or creating the characters and worlds from your favorite movies and shows?
Join us for CG Spectrum's Open Day to learn how our specialized degrees and diplomas can help you turn those dreams into a viable career!
Get insider info from our industry mentors and academic professionals on what it really takes to succeed in film and games. You’ll also get to see some cool student work and meet some of our graduates, who'll talk about their journey from students to industry pros.
Got questions? Bring them! The entire panel will be there to answer your questions live, so you leave well-equipped to take the next steps.
What to Expect
- Meet industry pros in concept art, animation, FX, 3D modeling, real-time 3d, and game development
- Learn about our accredited courses and the different paths available
- Get the latest on careers and industry advice from experts actively working in film and games
- See how studying online works at CG Spectrum
- Learn the requirements to get in from our admissions team
- Hear from grads on their student experience and discover why our vibrant community is so powerful for networking
- Chat with our Dean, mentors, academic staff, and the admissions team and ask questions
Our Amazing Speakers
Meet the talented folk running the session.CG Spectrum Concept Art & Illustration Dept. Head
After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.
CG Spectrum 3D Animation Dept. Head
Mark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, Mark currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.
CG Spectrum Animation Manager
Disney's Fantasia sparked a lifelong love of animation for Scott. He worked as an animator for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame, and Road to El Dorado before switching to CG and creature FX where he was part of the Oscar-winning team working on Life of Pi.
CG Spectrum Foundations Dept. Head & Realtime 3D Mentor
Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
Partnership Manager at CG Spectrum
An industry veteran, Mags has over 20 years of experience in production and talent management in high-end visual effects. Her credits include Spider-Man: Far from Home, Captain Marvel, Jojo Rabbit, Game of Thrones, John Wick and many more. Magdalena's industry expertise has been utilised to help build CGSI's film and games curriculums, ensuring students learn the skills that will serve them well throughout their creative careers.
Dean of Creative Industries
Stuart is Dean of Creative Industries at CG Spectrum and also a vehicle and hard surface artist. Previously, he worked on the TT Superbikes series before taking up a role teaching at Staffordshire University.
FX Manager
Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film with credits including Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman.
Mentor of Game Programming
Filip, a Game Programming mentor specializing in Unreal Engine, has been teaching since 2011. He holds a B.Sc. in Computer Science with Honors from Toronto Metropolitan University and has worked since 2007 at studios like Midway Games, Robomodo and Phosphor Games.
Head of Admissions
A CG Spectrum veteran, Elena plays a pivotal role in guiding prospective students on their educational journey. She ensures that every applicant receives personalized support and clear insights into the courses that best fit their goals.
Are Your Ready to Get Started?
Fast-track your way into the industry and start your creative career sooner.