We bring the industry to you!
Hear from some of our industry mentors and the admissions team to learn more about our film and game courses, how CG Spectrum works, the perks of our vibrant online community, and get some great career advice. Plus, our mentors answered questions from the public during our Q&A.
At CG Spectrum's Open Day, viewers get to:
- Meet some of our awesome mentors
- See how our unique online learning model works
- Learn more about our courses and which is right for you
- Discover why the CG Spectrum community is so powerful for networking
- Hear exciting success stories from CGS alumni
- See some of our cool student work
- Learn about admission requirements and get pointers for applying
- Find out about our career support services
...and much more!
Watch the replay:
Our Amazing Speakers
Meet the talented folk running the session.CG Spectrum Compositing Dept. Head
Sean has worked as a Compositing Supervisor, Senior Compositor, and Senior Artist Trainer for studios such as Technicolor VFX, Sony Pictures Imageworks, Walt Disney Animation Studios, Rhythm & Hues, and many others. During his career, he has had the opportunity to work on projects such as Star Trek: Picard, Star Wars: The Rise of Skywalker, and Avengers: Infinity War.
CG Spectrum Concept Art & Illustration Dept. Head
After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.
CG Spectrum 3D Animation Dept. Head
Mark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, Mark currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.
CG Spectrum Animation Manager
Disney's Fantasia sparked a lifelong love of animation for Scott. He worked as an animator for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame, and Road to El Dorado before switching to CG and creature FX where he was part of the Oscar-winning team working on Life of Pi.
CG Spectrum Career Development Manager
Maxine helps students increase their hiring potential and prepare for life beyond school in their chosen discipline through career advice, portfolio reviews, and priceless insider insights. Highly experienced and well-connected in the VFX industry, Maxine's worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between.
CG Spectrum Mentor of Realtime
William has been in the entertainment industry for the past 11 years, starting as a 3D Modeler in the games industry, then becoming a Lighter, and DoP. The Canadian-born, Norway-based Unreal Artist is a mentor for CG Spectrum's Realtime Technical Artist and Virtual Production course. William's work includes VFX/CGI shots in Marvel's Black Panther, and HBO's Watchmen.
CG Spectrum Game Design Curriculum Manager
Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, and more.
CG Spectrum Course Advisor
Freelance game developer, Ryan Laley, has worked in education for over ten years, teaching video game development across multiple disciplines with a focus on game programming. He is also an Unreal Authorized Instructor, working with Epic Games to help train students as well as future trainers. Ryan continues to develop his own games when he's not teaching.
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