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How to package and price assets for Unreal Marketplace

Clinton Crumpler (Dekogon Studios) and Carl Shedd (World Building Director at Gearbox Software)
show you how to create and sell high-quality assets on Unreal Marketplace.

Image: Benjamin Oman and Marc Carratala

     

    Part 2: How to package, price, and sustain your business on Unreal Marketplace

    Clinton Crumpler and Carl Shedd give you first-hand tips and expert advice that could boost your career as a 3D artist and provide extra income.

    Carl shows you how he uses assets from stores like Unreal Marketplace to create mind-blowing 3D environments while Clinton gives pro tips on how to properly package, price and sell your assets.

    What you'll learn:
    • Why you should create assets and what's hot right now

    • Creating for Unreal Marketplace vs TurboSquid, etc.
    • How to package and sell your assets
    • Pricing tips and valuing yourself as an artist
    • How scenes are constructed and how they impact the final user

    • Building quality and trust with your audience

    • Dealing with license and legal issues

    In case you missed it, watch Part 1: Creating & selling assets on Unreal Marketplace


    Watch the replay:

    Our Amazing Speakers

    Meet the talented folk running the session.
    JustinMohlman-headshot-179x179 Justin Mohlman

    CG Spectrum Head of Employer Partnerships

    As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony HawkKingdom HeartsMortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.

     

     
    Headshot - Carl Shedd Carl Shedd

    World Building Director at Gearbox Software & Mentor of 3D Modeling 

    Carl has worked in the industry for over 17 years, having started his career at Gearbox Software. In 2008 he was part of a small team that was integral to evolving the Borderlands art style into what it has become today. Carl's credits also include Brothers In Arms and Rage. Carl’s mind-blowing world builds are a masterclass in how to creatively use assets. See Carl's work.

     
    clinton-crumpler-headshot-edm Clinton Crumpler

    Creative Director at Dekogon Studios & Mentor of 3D Modeling

    Clinton has worked as an artist at Microsoft Studio's The Coalition and Bethesda's Battlecry Studios, among others, and his credits include Gears of War 4 and 5 and Scavengers. From environments, props, weapons, vehicles, structures, textures, to shaders and more, Clinton and his team at Dekogon Studios create popular user-friendly assets for the industry, from AAA to indie studios. See Clinton's work.

     

    Are Your Ready to Get Started?
    Fast-track your way into the industry and start your creative career sooner.

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