Student work: Bradley Wilson
In an industry known for making the impossible possible, the most innovative and celebrated creators are those who think outside the box and use technology to challenge the limits of creativity. Because that technology changes so rapidly, we're here to help you stay ahead. Our customized training will increase your team’s skills, performance, and creativity. We have 150+ industry mentors ready to coach your technical and creative staff on animation, visual effects, digital painting, game development, and virtual production.
WHY CHOOSE CG SPECTRUM:
To remain relevant and in-demand as a company, it's vital your team has the right skills to do their best work. But this can be a challenge with deadlines to meet. That's why CG Spectrum offers flexible corporate training programs. We equip your staff with the tools required to grow and excel while they produce.
BENEFITS OF TRAINING WITH CG SPECTRUM
CG Spectrum has invested millions of dollars in developing curricula and content to train creatives in the entertainment industry. Led by our industry mentors, CG Spectrum has prepared and coached thousands of people across the globe, who are now producing some of the most exciting content, entertaining gamers and audiences worldwide.
Ours is more than an academic approach: the CG Spectrum mentored business model is a unique attribute of our training in the entertainment space. We have built amazing learning outcomes through compelling up-to-date content and assigned mentors and coaches with years of industry experience. They bring their expertise, knowledge, and passion to each lesson, helping individuals and teams understand and successfully implement their newfound learnings.
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Mentor of Concept Art
Known for World of Warcraft
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Dept. Head of Game Programming
Known for Assassin's Creed 3
Brittany has 50+ film & TV credits to her name including three Star Wars films, Guardians of the Galaxy Vol. 2, Black Panther, Mad Max: Fury Road, Blade Runner 2049.
Mentor of Nuke Compositing
Known for Loki
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Mentor of Concept Art
Known for Black Panther
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Manager of Animation
Known for Hercules
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Mentor of Game Programming
Known for Far Cry 6
Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.
Mentor of Game Design
Known for Shadow of the Tomb Raider
Eric is an illustrator/concept artist for film, TV, advertising, publishing, comics and games. Clients include Wizards of the Coast (Magic: The Gathering), Weta Workshop, Marvel, Upper Deck, Scholastic and Disney.
Mentor of Illustration
Known for Magic: The Gathering
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Mentor of Concept Art
Known for Tom Clancy's Splinter Cell
Gen is an Oscar-nominated VFX Supervisor & Compositor who has worked at ILM, Mill Film, and Animal Logic. Credits: Love and Monsters, Doctor Strange, Star Wars: The Force Awakens and Mad Max: Fury Road.
Mentor of Nuke Compositing
Known for Love and Monsters