Student work by Ewald Voster
Designed and taught by film and games experts and academics, our accredited courses teach you industry-focused, specialised technical and creative skills through rigorous practical and theoretical training.
Why Study our Accredited Degrees and Diplomas:
We equip our students with creativity and adaptability that allow them to evolve and thrive along with the industry.
Our degrees and diplomas are offered through CG Spectrum Institute (Provider ID PRV12023). CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.
Get a more hands-on education with mentorship from top film and game experts, an industry-approved curriculum, and a thriving creative community cheering you on.
By giving you access to the most talented artists in the industry, we help you to become well-connected, trained, and prepared for life beyond your studies.
What you get when you study with us:
As an online training center with students and mentors in 90+ countries, we're proud to bring the industry to you – wherever you are in the world!
Learn directly from professional artists and leading academics with years of experience in the creative industries.
Bryan's award winning experience includes lead positions at ILM and Rhythm & Hues working films like The Golden Compass, Rango, Pacific Rim, and Transformers 2 and 3.
Curriculum Manager of 3D Modeling
Known for Pacific Rim
Mentor of Core Subjects
Known for Mad Max: Fury Road
Spectra has been animating for almost a decade at Playstation, Digital Domain and Ubisoft on projects such as Far Cry 6, Uncharted 4: A Thief's End, and Advantageous.
Mentor of 3D Animation
Known for Uncharted 4: A Thief's End
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Manager of Digital Painting
Known for Resident Evil
Jon is an artist, developer, and educator who has been in Animation, VFX, Games and VR for 13 years and has been a digital creative professional for 20+ years.
Mentor of 3D Animation
Known for Halo 4
Daniel is a senior Houdini FX artist with 15 years of experience working on blockbusters such as Terminator: Dark Fate, John Wick 3, Aquaman, The Wolverine, and Game of Thrones.
Manager of VFX
Known for John Wick: Chapter 3 – Parabellum
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Mentor of Concept Art & Illustration
Known for Hearthstone
From major Disney hits like Frozen, Zootopia, and Wreck-it Ralph to Disneyland theme park rides, Jon's 20 years in the business have made him an accomplished environment artist.
Mentor of 3D Modeling
Known for Zootopia
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Dept. Head of Game Programming
Known for Assassin's Creed 3
Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.
Mentor of Game Design
Known for Shadow of the Tomb Raider
Mentor of Core Subjects
Known for Thor: Ragnarok
Sykosan is a 2D animation filmmaker with expertise covering all stages of the animation process and a unique style of modern western and Japanese influences.
Mentor of 2D Animation
Known for Katy Perry's Cry About it Later
While at Disney and DreamWorks Scott animated classics like Pocahontas, Hunchback of Notre Dame and Road to El Dorado. He later won an Oscar for best special effects for Life of Pi.
Manager of Animation
Known for Hercules
Dept. Head of 3D Modeling
Known for Redfall
See some of the impressive work our students have created while studying our expert-led courses.
Having unlimited access to industry experts offers a treasure trove of learning opportunities for aspiring artists
Learning new or different software is not the hard part. What matters is making the most of whatever tools you know in the most effective manner. That is how my education helped me in my career, delivering results in the smartest way possible with whatever options available.
From the get-go, you’re thrown into hands-on projects that have you itching to learn more.
This doesn’t feel like online studying. The mentors are always there to help and the live chats and forum help you get to know your fellow students who are also more than willing to give insightful feedback. Every step of the way you’re growing into a wonderful community.
Your mentors are there to help you succeed!
I've been studying for almost a year now and have had people reaching out to me for jobs, which I never thought I'd have! Your mentors will know the people you need to know to in order to help you get your foot in the door.
Hands down the best decision I've made for my career.
The learning material and staff were great, and having an industry mentor was an invaluable asset that really helped me get my break in the VFX industry.
After a decade spent in a different career, I was looking to retrain.
The approach and professionalism of all the mentors and teachers at the school have helped me navigate this career change with excitement. Equipping me with a fantastic knowledge base and work ethic. I am now in a place where I feel ready to make my way into a new industry.
It was literally the absolute best thing that has ever happened to my career and professional life.
I feel like I’ve improved not only as an artist but as a professional as a whole, as the classes integrate every single detail of the artist life. The doors really open for us all and there’s nothing I’d change.
Discover free 3D modeling resources and articles to inspire you on your journey into the film and games industry.