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OPEN DAY - DEGREES & DIPLOMAS

September 19 at 11:00 am (AEST)
Online

Student work by Kannita Yotsombut

Watch the replay of our virtual Open Day

 

Have you ever dreamed of bringing video games to life or creating the characters and worlds from your favorite movies and shows? Join us for CG Spectrum's Open Day to learn how our specialized degrees and diplomas can help you turn those dreams into a viable career!

Get insider info from our industry mentors and academic professionals on what it really takes to succeed in film and games. You’ll also get to see some cool student work and meet some of our graduates, who'll talk about their journey from students to industry pros. 

Got questions? Bring them! The entire panel will be there to answer your questions live, so you leave well-equipped to take the next steps.

We'll keep it short and sweet. Register now!

What to Expect

  • Meet industry pros in concept art, animation, FX, 3D modeling, real-time 3d, and game development 
  • Learn about our accredited courses and the different paths available
  • Get the latest on careers and industry advice from experts actively working in film and games 
  • See how studying online works at CG Spectrum
  • Learn the requirements to get in from our admissions team
  • Hear from grads on their student experience and discover why our vibrant community is so powerful for networking
  • Chat with our Dean, mentors, academic staff, and the admissions team and ask questions

Speakers

Meet our panelists and special guests.
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Stuart Butler Dean of Creative IndustriesStuart is Dean of Creative Industries at CG Spectrum and also a vehicle and hard surface artist. Previously, he worked on the TT Superbikes series before taking up a role teaching at Staffordshire University.
Stuart Butler Dean of Creative Industries
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Magdalena Bisogni Partnership ManagerMags has over 20 years of experience in production and talent management in VFX. Her expertise has been utilized to help build CGS's film and games curriculums, ensuring students learn the skills that will serve them well throughout their creative careers.
Magdalena Bisogni Partnership Manager
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Scott Claus Animation ManagerScott has experience in both 2D and 3D animation. He's worked for DreamWorks and Disney on films such as Pocahontas, Hunchback of Notre Dame, and Road to El Dorado and was part of the Oscar-winning team working on Life of Pi.
Scott Claus Animation Manager
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Troy Dunniway Game Design Curriculum ManagerTroy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. 
Troy Dunniway Game Design Curriculum Manager
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Daniel Hourigan FX ManagerDaniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film with credits including Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman.
Daniel Hourigan FX Manager
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Filip Krstevski Mentor of Game ProgrammingFilip, a Game Programming mentor specializing in Unreal Engine, has been teaching since 2011. He holds a B.Sc. in Computer Science with Honors from Toronto Metropolitan University and has worked since 2007 at studios like Midway Games, Robomodo and Phosphor Games. 
Filip Krstevski Mentor of Game Programming
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Mark Pullyblank Dept. Head of 3D AnimationMark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. Mark also undertakes freelance and consulting work at film and game studios. 
Mark Pullyblank Dept. Head of 3D Animation
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Brandon Reimchen Digital Painting ManagerAfter receiving his degree in Fine Arts in 2003, Brandon has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.
Brandon Reimchen Digital Painting Manager
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Simon Warwick Dept. Head of Real-time 3DSimon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator and som eof his credits include Batman: Arkham City, and X-Men Destiny.
Simon Warwick Dept. Head of Real-time 3D
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Elena Zavitsanos Head of AdmissionsA CG Spectrum veteran, Elena plays a pivotal role in guiding prospective students on their educational journey. She ensures that every applicant receives personalized support and clear insights into the courses that best fit their goals.
Elena Zavitsanos Head of Admissions

Event Schedule

The main presentation will go for 2 hours, with Q&As taking place afterward. Please note that the below schedule set set in AEST and times are an approximation only.

  • Open Day - Degrees & Diplomas

11:00 am (AEST)

INTRODUCTION

Learn more about CG Spectrum and meet our experts.

11:20 am (AEST)

CORE SUBJECTS

Industry veteran Magdalena will outline our unique Core Subjects and delve into why they are integral to a successful career in the industry.

11:45 am (AEST)

MAJORS

Our mentors and department heads will detail the different majors available:

Game Design 
Game Programming
3D Modeling
Concept Art
3D Animation
2D Animation
FX
Real-time 3D

12:30 pm (AEST)

ALUMNI PANEL

Hear from real CGS graduates about their student experience and discover how our vibrant community allows you to build your community while you build your skills.

12:45 pm (AEST)

NEXT STEPS

CGS Head of Admissions, Elena, will talk you through the application process, including what you'll need and what to expect.

1:00 pm (AEST)

LIVE Q&A

An opportunity to ask the team questions about CG Spectrum, our courses, and the film and games industry.

Event Partners

We love the collaboration with our business partners & vendors and therefore proudly present them here with the client logo module.

Come Join Us!

Contact our team to learn how we can help you begin a fulfilling career in film and games.