Art: Molly Brown
“Creating a monster is so much more than simply making something scary. Making something that looks like it has a purpose and could exist in our world is one of the many keys to creating a horrifying monster.” – Molly Brown
Join CG Spectrum Alum Molly Brown for a deep-dive into her art practice and the body horror style!
In a live conversation with CG Spectrum Concept Art Mentor Brian Huang, Molly shares how she got started in the creature horror space, walks us through her process, and shares how she developed her large online following.
Content warning: This webinar contains graphic images
CG Spectrum - Residing at the intersection of creativity and technology, CG Spectrum is a global online training provider for the film, video game, and creative industries, delivering an industry-standard education. CG Spectrum provides online, expert-led courses and accredited degrees and diplomas in animation, VFX, game development, concept art, virtual production, and 3D visualization.
Molly Brown | CG Spectrum Alum & Body Horror Artist - Known for her skillful body horror character designs, Molly Brown's Instagram account boasts over 65K followers. She developed her practice in the Advanced Concept Art Diploma at CG Spectrum, and is the creator of an online horror drawing course at Class101 . She is also a Teaching Assistant at CG Spectrum. See Molly's work.
Brian Huang | CG Spectrum Mentor of Concept Art & Illustration - Brian is an art director and concept artist with work credits on PC and mobile games at studios such as Blizzard Entertainment. Credits include: World of Warcraft (The Burning Crusade, Wrath of the Lich King, Cataclysm), Starcraft 2: Wings of Liberty, Starcraft 2: Heart of the Swarm, and Diablo 3 Brian's artwork ranges from preproduction concept art to highly rendered illustrations, specializing in pre-vis and visual development for video games and cinematics, character design, illustration, and art direction.
Free Animation webinars to inspire you on your journey into the film and games industry.