Eric is a Design Manager at PlayStation's Bend Studio, where he has worked for the last 16 years. He has worked his way up from QA and has had his hands in just about everything from asset management, localization, motion capture and cinematics, to a wide variety of design roles.
Most recently, he was the Lead Open World Designer on Days Gone, where he worked on all the open world systems, population, missions, and more. He is excited to share his journey and knowledge he has gained with others.
Credits include Days Gone, Uncharted: Golden Abyss, Resistance: Retribution, Syphon Filter: Dark Mirror and Syphon Filter: Logan's Shadow, to name a few.
Bend, Oregon, USA
Never stop learning, and never stop creating.
Learn more about Eric's experience or connect with him on LinkedIn.
Troy is an award-winning game designer and executive with over 25 yrs of game development experience at major companies like Microsoft, Ubisoft, Insomniac, EA, Disney, and Samsung.
Curriculum Manager of Game Design
Known for Resistance: Fall of Man
While at award-winning game studio Blazing Griffin, Michael released titles like Murderous Pursuits, The Ship: Remasted, Distant Star: Revenant Fleet and Dino Tribes.
Mentor of Game Design
Known for Distant Star: Revenant Fleet
Design Director at RiffRaff Games, Heath has 17+ years of game design experience at top studios across North America and Australia.
Mentor of Game Design
Known for Shadow of the Tomb Raider
Mentor of Game Design
Known for World of Tanks
Tim is in his fourth decade of designing and producing video games. He has a number of top-selling and award-winning titles to his name.
Mentor of Game Design
Known for Disney Infinity