Max is a lifelong gamer and game developer. From the early days of playing games on the Commadore 64 to developing on the bleeding edge of virtual reality, Max has devoted his life to the universes inside our computers.
He started learning programming in the early days of the internet and went to DigiPen for his college education in Real Time Interactive Simulation. He worked at Sony Bend Studio for 8 years, progressing from a tester, to tool test, to build management, and finally to production assistant and design roles. He has since worked on countless projects at several smaller studios, including ZeroTransform and his own studio, PushyPixels.
As well as being a CG Spectrum mentor, Max is currently pursuing the development of a multitude of VR and XR games and systems for collaborative online game development within VR.
Learn more about Max's experience or connect with him on LinkedIn.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Dept. Head of Game Programming
Known for Assassin's Creed 3
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Mentor of Game Programming
Known for Far Cry 6
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.
Mentor of Game Programming
Known for Dev Enabled
Daniel has experience in game development as well as other applications. He contributed to Marvel Super Hero Squad and was a member of the Need for Speed: No Limits team.
Mentor of Game Programming
Known for Marvel Super Hero Squad
With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas.
Mentor of Game Programming
Known for Tom Clancy's EndWar
Will has taught games programming as a University lecturer before working on the Horizon franchise. Since then he started his own company and works with other studios on a number of exciting projects.
Mentor of Game Programming
Known for Sniper Elite III: Afrika