With over 6 years of experience in the game industry, Ming has worked for Ubisoft, Activision, and Gameloft. He has also applied his programming skills in a wide range of areas including protein folding simulation, cryptography, computer vision, and music production.
Ming had a passion for game development since he was young and later discovered that he was also keen to share his knowledge about game development with others. He has made game development tutorials using Flash, GameMaker, Unity, and Unreal Engine. Currently, his interest lies in Godot Engine.
Credits include Tom Clancy's EndWar, Call of Duty Online, and My Little Pony: Friendship Is Magic
Auckland, New Zealand
As a game programmer, I don’t have a degree of Computer Science or something like that. I majored in physics and my research was about how to simulate the protein folding process.
When I wondered whether it was possible to choose game programming as my future career, a thought came to me: game development is about the simulation of real life things, which is exactly what I was doing. And that thought inspired me to get into Ubisoft Shanghai.
You may get frustrated from time to time in the process of game development. That’s totally normal. Just hang in there. All the hard work you put in it will pay you back some day.
While at Ubisoft, AAA programmer Firas released almost a game a year including Far Cry 3, 4, 5, Assassin's Creed 3, Your Shape, Splinter Cell: Blacklist and Watchdogs 2 and 3.
Dept. Head of Game Programming
Known for Assassin's Creed 3
After 20 years in the industry, AAA game expert Bryan has worked on titles like Too Human, X-Men: Destiny, Rollers of the Realm, Debris, and now Far Cry 6.
Mentor of Game Programming
Known for Far Cry 6
Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies.
Mentor of Game Programming
Known for Dev Enabled
Max is a lifelong gamer and game developer and has devoted his life to the universes inside our computers. He's currently pursuing the development of a multitude of VR and XR games and systems.
Mentor of Game Programming
Known for Uncharted: Golden Abyss
Will has taught games programming as a University lecturer before working on the Horizon franchise. Since then he started his own company and works with other studios on a number of exciting projects.
Mentor of Game Programming
Known for Sniper Elite III: Afrika