Peter is currently a freelance concept artist and has worked at DNEG as an in-house concept artist on diverse projects for film and TV. He has a particular passion for designing dark horror creatures.
He studied Computer Animation and Visualization at Bournemouth University in the early 2000s and has consistently worked since then to improve his art skills.
Credits include Thor: Ragnarok, Doctor Who, The Dark Crystal: Age of Resistance, and Annihilation, to name a few.
London, England
I drew a lot throughout my school years and followed a lot of concept artists on the internet at that time, but I wasn't confident enough in my skills to pursue it nor did I know how to begin pursuing a career as a concept artist.
I studied computer animation at university, which got me a job at a VFX house in London and, after 8 years working in post production, I made a switch to the in house art department. This is why I'm such a proponent of online learning, as it let me study while working full time and eventually that's what got me the skills to switch departments.
Show people in the industry you're reliable and can get the job done, I think that can create a better impression with your managers than doing the most amazing art possible.
I think it's really important to learn how to focus and how to meet your objectives, and the students that stand out to me tend to be the ones who can apply themselves fully during the course, sometimes in spite of very busy schedules.
Lastly, I think lots of successful people in their respective disciplines learn how to learn. In your professional life, you'll always have to research and grasp concepts you don't know very much about, so don't expect to be spoon fed everything, be curious and avidly pursue your own interests to further your skills.
Learn more about Peter's experience on ArtStation or connect with him on LinkedIn.
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Manager of Digital Painting
Known for Resident Evil
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Mentor of Concept Art & Illustration
Known for Heroes of the Storm
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Mentor of Concept Art
Known for World of Warcraft
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Mentor of Concept Art
Known for Tom Clancy's Splinter Cell
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Mentor of Concept Art
Known for Black Panther
Jonathan currently works as a Concept Artist at Square Enix. He has a passion for narrative arts and loves creating worlds, characters, and the stories they can tell.
Mentor of Concept Art
Known for Final Fantasy XIV: Shadowbringers