Rob has developed games and experiences for a number of platforms from mobile and desktop to virtual reality. He specializes in creating gameplay mechanics and quick-fire game prototypes for a number of video game companies. These days Rob is a full-time freelancer focused on helping as many new developers make an easy transition into game development.
After spending time sharing his knowledge on YouTube purely as a hobby, Rob's gone on to release top-selling courses teaching Unreal Engine, and authored a number of courses, including how to take a game from an empty project to the complete prototype stage.
Now he's taking teaching a leap further with CG Spectrum, where he'll be personally mentoring game programming students!