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CG Spectrum13.04.221 min read

Using Unreal Engine for VFX with Real-time Artist William Faucher

Real-time artist, William Faucher meets with Justin to discuss the art of teaching (on his popular YouTube channel and as a CG Spectrum mentor), and lessons learned from being mostly self-taught, including the importance of finding passions outside of the industry to build new skills. William claims that his passion for photography was the catalyst for his prolific career — helping to develop both his creative and technical skills.

William and Justin also chat about Unreal Engine, the future of the film and games industry, and William’s exciting upcoming project!

 

William has worked in the entertainment industry for over a decade, starting as a 3D Modeler in the games industry, then becoming a Lighter, and DoP with credits on Marvel's Black Panther and HBO's Watchmen. He's also an Author at Epic.

The Canadian-born, Norway-based Unreal Artist is currently mentoring CG Spectrum's Realtime Technical Artist and Virtual Production course.

 

william-faucher-mrbilbostrolls-matte-medium'Mr. Bilbo's Trolls' by William, a Lord of the Rings fan art piece.

Make Your Inbox Awesome Get artist interviews, free resources, career advice and special offers from CG Spectrum's film and game experts!   

william-faucher-norwegian-log-houseA scene William created for his RealityCapture to Unreal Engine 5 workflow video. This is a 300-year-old log house in central Norway, built in the 1700s.


World-building in Unreal Engine — a somber war trench fly-through by William Faucher as part of the 
Real-Time 3D & Virtual Production course.

To see more of Williams's work, follow him on Instagram, YouTube, and ArtStation.

 

 

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CG Spectrum

Residing at the intersection of creativity and technology, CG Spectrum is a global online training provider for the film, video game, and creative industries, delivering an industry-standard education. CG Spectrum provides online, expert-led courses and accredited degrees and diplomas in animation, VFX, game development, concept art, virtual production, and 3D visualization.

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