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Shoshanah Wall28.11.227 min read

Top 6 Types of Animation Styles

Animation is where creativity and technology collide, turning lines, shapes, and ideas into dynamic, moving art.  As techniques and tools have evolved, the world of animation has grown, giving rise to a diverse range of styles and applications. In this article, we’ll explore the six most common types of animation used across film, TV, video games, and advertising.


Top 6 Types of Animation Styles Used in Film, Games, & Advertising

We examine these six types of animation in more detail below!


Traditional animation

Traditional animation (also known as cel animation) is hand-drawn. It’s how they made classic films like Snow White and the Seven Dwarfs and Sleeping Beauty. Each frame is drawn on a transparent sheet called a cel, with multiple cels layered over a static background to create movement.

A short video on how Snow White was created with traditional cel animation.

 

For example, the background scene, which doesn’t move, would be the base layer, and the characters and any other moving objects would be drawn on transparent sheets placed on top. That way, they can be animated without the background or other characters and props moving at the same time.

Due to its complexity and time-consuming process, it’s an animation style rarely used today.

History: Hand-drawn 2D animation has its roots in the early 20th century, with pioneers like Émile Cohl and Winsor McCay leading the way. McCay's Gertie the Dinosaur (1914) is celebrated as one of the first animated films, showcasing the potential of bringing characters to life through meticulously crafted drawings. Disney's cel animations came along in the 1920s.

Software: none!


2D Animation

2D Animation is the art of creating movement by combining a sequence of images together in a two-dimensional space. One second of animation is equal to 24 pictures (or frames), but most 2D animation usually only animates every second frame (12 frames total). It's enough to create the illusion of movement without needing to animate all 24 frames. 

The animator can also create characters using digital rigging. This allows them to create a “skeleton” of the character and tell the computer which body parts to animate. It's a huge time-saver for animators, who don’t need to redraw the character for every frame. 

History: The use of digital techniques became widespread in the late 1990s and early 2000s, with software like Adobe Flash (now Adobe Animate) revolutionizing the way 2D animation was produced for TV shows, web series, and games. It allowed animators to use rigging techniques—essentially creating a “skeleton” for characters—so they no longer had to redraw each frame by hand. The introduction of tweening (the process of filling in frames between key poses) also reduced the workload for animators. With software like Toon Boom Harmony, animators could cut down the required frames from 24-12 per second, with the software dynamically filling in the gaps for the animator.   

Software: 

Learn more about what a 2D animator does in games and film. 

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3D Animation

3D Animation is the art of bringing digital characters, vehicles, props, and full scenes to life in a virtual 3D space. It’s more mechanical and technical than 2D animations and requires input from other departments to create 3D models and complex character rigs. 

3D animation lets you drop your 3D rigged model into a digital scene and manipulate it. You can optimize the process by setting keyframes for key actions and allowing the animation software, such as Maya, to fill in the frames between.

Another important distinction between 2D and 3D animation is that with 2D animation, you only create one side of the character (the side facing the camera). In 3D animation, the 3D character rig is designed so it can be viewed from any angle, making it helpful for 3D worlds like in games like Grand Theft Auto, where your character can walk 360 degrees around an asset and see all angles.

History: Pixar revolutionized the animation industry with their blockbuster Toy Story, the first feature-length animated 3D film. These digitally created worlds and assets had previously been used in shorter animations like commercials (check out the first 3D animated M&M ads from the nineties), but Toy Story opened the world to more realistic animations where lighting, movement, and character emotions were more lifelike than ever before. 

Today studios are making fully 3D animated movies, integrating 3D computer-generated elements into live-action scenes, and incorporating motion capture animations into 3D graphics, as well as virtual production techniques.

Software:

Learn more about what a 3D animator does in games and film.


Motion Capture

Motion capture helps enhance the realism of 3D animations. It's used in movies like Avatar and Lord of the Rings and video games like LA Noire and Grand Theft Auto. Actors wear bodysuits containing special sensors and act out a scene. The motion capture animation software translates the motions from the sensors into a digital version. There is also software that can capture facial expressions to help convey the emotions and nuances of an actor more accurately.

An animator is pivotal to the motion capture process — they will ingest the recorded data (into software like Blender, Maya, or 3dx Max), which includes retargeting the character rig (i.e., attaching the existing character rig to the mocap animation), cleaning it up, and refining it to make sure it's in line with the character the motion capture is being used for. 

How motion capture was used in the video game LA Noire.

History: Motion capture technology originated in the 1910s and 1920s for scientific studies but gained popularity in the 1980s with advances in computer tech. It was first adopted in films like The Abyss (1989) and Jurassic Park (1993), demonstrating its ability to seamlessly blend live-action with animation. As sensors and real-time processing evolved, mocap enabled detailed character performances in films like Avatar (2009) and The Lord of the Rings trilogy. Today, it is essential in both film and video game production, effectively translating human movements into digital characters.

Software:

  • MotionBuiler
  • OptiTrack


Motion Graphics

Motion graphics animation is how you animate text logos and basic illustrations. They’re commonly seen in animated logos, opening and closing film and TV credits explainer videos, and the graphics you see on top of sports plays on TV. These can be done as either 2D or 3D graphics.

Like 2D and 3D animations, motion graphics are created by designing frames and using tweens (the process animation software uses to generate images between keyframes for a smooth transition) to simulate smooth motion between the frames. 

History: Motion graphics have roots in early cinema, with techniques like title cards and animated sequences used in silent films. In the 1960s, the emergence of television brought about the need for dynamic visuals, leading to the creation of iconic opening sequences, such as Saul Bass’s work for Alfred Hitchcock’s films. 

An early example of motion graphics used for the opening credits of Alfred Hitchcock's Psycho.


The advent of digital technology in the 1990s revolutionized motion graphics, allowing for more complex animations and effects. 

Software:

  • Adobe After Effects
  • Apple Motion


Stop Motion

Stop motion is a series of still images filmed or shot sequentially to simulate action.You can create this animation style with real actors, clay figurines, or even toys and other props. The opportunities to use stop motion are only limited by your imagination. 

Creative stop-motion short Fresh Guacamole by Adam Pesapane, which was nominated for an Academy Award in 2001.

History: Stop-motion animation has been around since the late 19th century, with early examples like The Humpty Dumpty Circus (1897) showcasing its potential. Pioneers such as George Méliès used stop-motion techniques to create fantastical effects in films. The style gained popularity with productions like King Kong (1933) and later Tim Burton’s The Nightmare Before Christmas (1993). Today, stop-motion blends traditional methods with modern technology commonly used in post-production film (visual effects).

Software:

  • Stop Motion Studio
  • Dragonframe

 


Learn how to animate from industry pros!

No matter what stage you are in your animation career, learning from professional film and game animators is a great way to hone your skills. CG Spectrum's animation mentors have worked on some of your favorite films, TV series, and games, which allows them to pass valuable real-world knowledge and insights onto their students.

Whether you want to learn 2D animation or 3D animation in film and TV or in video games, CG Spectrum has courses to suit your skill level and focus.

Are You Ready to Create?  Fast-track your way into the industry and start your creative career sooner.
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Shoshanah Wall

Shoshanah is a content manager and copywriter with almost a decade of experience in VFX production, coordinating teams of artists in Australia and London. Her credits include Mad Max: Fury Road, Ant-Man, John Wick: Parabellum, Game of Thrones, and Christopher Robin. She now enjoys getting to write about the film and games industry.

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