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CG Introspection: Less Violent Game Design

Learn about game design and ways to develop a less violent video game

Image: Kameron Barger

    Learn how reducing violence in video game design can broaden your creative thinking! 

    In anticipation of Game Designer Troy Dunniway’s (Rainbow Six Vegas, Munch's Oddysee, Command and Conquer 3) upcoming Guide to Less Violent Game Design, we’re hosting a live panel to discuss how to make a successful video game with less or no violence.

    As demand for more diversity in gaming experiences continues to grow, catering to different player preferences, less violent video games are increasing in popularity. Join our panel of video game industry experts as they discuss less violent game design (LVGD): what they are and how to make them fun!

    Hosted by video game veteran Scot Bayless (Sonic the Hedgehog 2Falcon 3.0Crimson Skies), he and a panel of industry pros will explore the importance of critiquing the decisions you make in your games, why innovative mechanics, storytelling, and character development are essential, and how challenging your thinking can make you a better game designer.

    There will also be a chance to ask questions during our Q&A.

    Register now and be the first to receive Troy’s downloadable LVGD guide, direct to your inbox!


    This session is for anyone who:

    • Is curious about the game design process
    • Would like to know more about LVGD
    • Wants to hear about the video game industry from pros
    • Is thinking about making games in a new way or using a new approach 
    • Enjoys digital storytelling and finding creative solutions for technical problems
     
    What we cover:
    • How to reduce or remove violence while still making a fun, addictive game
    • Types of violence that can be present in games
    • Innovative mechanics, storytelling, and character development
    • Critiquing the decisions you make in your games regarding violence (e.g. what is the intent for violence in a game? How does it affect the player? If you take it out, what do you replace it with?)
    • What LVGD games look like in a busy games market 
    • How the accessibility of game engines is broadening and diversifying the video game landscape 

    Watch the replay:

    Our Amazing Speakers

    Meet the talented folk running the session.
    justin-howe-headshot Justin Howe

    CG Spectrum Dept. Head of Game Design 

    Justin is a seasoned developer, consultant, and educator in interactive technology and game design. His expertise lies in Systems Analysis with a passion for creative innovation. He's worked for both AAA and Indie studios and now passes on his 20+ years of experience to game development students as CG Spectrum's Department Head of Game Design.

     
    Scot Bayless Scot Bayless

    CG Spectrum Director of Game Development 

    Scot has been a leader in tech for 30+ years, building a gameography worth nearly $1 billion. He’s designed networked combat simulation systems for US and NATO military forces, helped develop the first Dungeons & Dragons RPG to be published on PC, improved speed and graphics on Sonic the Hedgehog 2, and creatively contributed to hits like Falcon 3.0Crimson Skies007: Everything or Nothing, and DMC.

     
    Troy-Dunniway-200x200 Troy Dunniway

    CG Spectrum Game Design Curriculum Manager

    Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six VegasMunch’s OddyseeMercenariesAge of Empires 3Command and Conquer 3, and more.

     

     
    ryan-laley-headshot Ryan Laley

    Game Developer & CG Spectrum Mentor

    Freelance game developer, Ryan Laley, has worked in education for over ten years, teaching video game development across multiple disciplines with a focus on game programming. He is also an Unreal Authorized Instructor, working with Epic Games to help train students as well as future trainers. Ryan continues to develop his own games when he's not teaching. 

     

     

     

    Are Your Ready to Get Started?
    Fast-track your way into the industry and start your creative career sooner.

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