In case you couldn't join us live... or simply wanted to relive the fun, here's the CG Spectrum Open Day replay. If you have any questions about our school or courses, get in touch. Enjoy the replay, and we'll see you in class!
...and much more!
CG Spectrum - Residing at the intersection of creativity and technology, CG Spectrum is a global online training provider for the film, video game, and creative industries, delivering an industry-standard education. CG Spectrum provides online, expert-led courses and accredited degrees and diplomas in animation, VFX, game development, concept art, virtual production, and 3D visualization.
Brandon Reimchen | CG Spectrum Concept Art & Illustration Dept. Head - After receiving his degree in Fine Arts in 2003, Brandon began working in the video game industry as a Concept Artist. Since then he has produced work for companies like EA, Activision, Capcom, Gree, and Disney Interactive and is currently a Concept Art mentor for CG Spectrum. Brandon has created art for games like Crash Bandicoot, Prototype, and Resident Evil: Operation Raccoon City.
Daniel Hourigan | CG Spectrum VFX Dept. Head - Daniel is a skilled Senior Houdini FX Artist with more than 15 years of experience working in 3D animation and VFX for film. Proficient in a range of professional VFX software including Houdini and Nuke, Daniel has been working as a Lead FX Artist at Method Studios on movies such as Terminator: Dark Fate, John Wick: Chapter 3 - Parabellum, and Aquaman. Other notable projects include Game of Thrones, The Wolverine and The Hunger Games: Mockingjay Part 2.
Mark Pullyblank | CG Spectrum 3D Animation Dept. Head - Mark has held lead positions at Rainmaker, Sony Pictures Imageworks, and Weta Digital working on films like Avatar, The Adventures of Tintin, The Smurfs, and Night at the Museum. As well as being the Animation Department head of CG Spectrum, Mark currently works at California State University in Chico California and undertakes freelance and consulting work at film and game studios.
Maxine Schnepf | CG Spectrum Career Development Manager - Maxine helps students increase their hiring potential and prepare for life beyond school in their chosen discipline through career advice, portfolio reviews, and priceless insider insights. Highly experienced and well-connected in the VFX industry, Maxine's worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between.
Troy Dunniway | CG Spectrum Game Design Curriculum Manager - Troy is an award-winning Game Designer and Executive with over 25 years of game development experience at companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He's shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, and more.
Simon Warwick | CG Spectrum Foundations Dept. Head & Realtime 3D Mentor - Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
Elena Zavitsanos | CG Spectrum Head of Admissions - Elena is the CG Spectrum Head of Admissions.
Justin Mohlman | CG Spectrum Head of Employer Partnerships - As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.
Free Animation webinars to inspire you on your journey into the film and games industry.