Get started in the exciting world of real-time 3D and virtual production!
What exactly does a real-time 3D artist do? How do you get started in virtual production? What does a day in the life of a real-time artist look like? What jobs are out there and how do you get them?
Here's your chance to hear from industry professionals working in the real-time and virtual production space.
Special guests William Faucher, Deepak Chetty and Simon Warwick explain why skilled real-time artists are sought after, give real-world examples of how and where real-time virtual production is being used, and what employers are hiring for.
Who this webinar is for:
- Anyone wanting to pursue a career as real-time artist
- Traditional filmmakers wanting to transition their skills into virtual production
- Anyone wanting to learn world building for games using Unreal Engine
- Anyone wanting to build film-quality cinematic shots for film and games
- Anyone wanting to learn the engine side of virtual production
What you'll learn:
- What a real-time virtual production artist really does
- Why there’s such a demand for real-time artists in film and games
- How to set yourself up for success in this emerging field
- What skills employers are looking for
- How traditional filmmakers can convert their skills to virtual production
- How our expert training in real-time and virtual production will get you job-ready
Watch the webinar replay below, then download the Real-time & Virtual Production Cheat Sheet.
Our Amazing Speakers
Meet the talented folk running the session.CG Spectrum Mentor of Virtual Production
Deepak is the Producer for film, TV, and virtual production at Epic Games' Unreal Online Learning platform, as well as an award-winning filmmaker, educator, and virtual production explorer. Alongside his work at Epic Games, Deepak is an Assistant Professor at UT Austin, and has helped create the virtual production term in CG Spectrum's Real-time 3D Technical Art & Virtual Production Course. Deepak is skilled in directing, writing, producing, motion capture, virtual reality, augmented and mixed reality, visual effects, compositing, and game engine integration.
CG Spectrum Foundations Dept. Head & Realtime 3D Mentor
Simon has been in video game animation since 2005. He worked at Silicon Knights and Rocksteady Studios as the Senior Technical Cinematic Animator, and helped create CG Spectrum's Realtime 3D Technical Art & Virtual Production course. Credits include Batman: Arkham City, and X-Men Destiny.
CG Spectrum Mentor of Realtime
William has been in the entertainment industry for the past 11 years, starting as a 3D Modeler in the games industry, then becoming a Lighter, and DoP. The Canadian-born, Norway-based Unreal Artist is a mentor for CG Spectrum's Realtime Technical Artist and Virtual Production course. William's work includes VFX/CGI shots in Marvel's Black Panther, and HBO's Watchmen.
CG Spectrum Head of Employer Partnerships
As acting Creative Director for The Rookies, Justin brings his extensive knowledge of games as well as years of experience as an instructor in higher education. During his 20+ years in the games industry, Justin has helped bring dozens of games to life including legacy franchises such as Tony Hawk, Kingdom Hearts, Mortal Kombat, and other AAA titles at studios like Epic Games, Disney Interactive, and Activision.
Are Your Ready to Get Started?
Fast-track your way into the industry and start your creative career sooner.