Student work by Xiaoya Lin
Establish how to translate concepts and ideas into compelling characters, creatures, props, and environments for film, games, and publishing. Master industry software, including Photoshop, Blender, and ZBrush, and delve deep into production pipelines and creative workflows, building a comprehensive skillset focused on helping you flourish in the creative industries.
Why study concept art with us:
This degree is offered through CG Spectrum Institute. CG Spectrum Institute (Provider ID PRV12023) is registered with the Tertiary Education Quality and Standards Agency (TEQSA), ensuring students receive a high-quality education and graduate with reputable qualifications.
Our accredited concept art degree will prepare you for a fulfilling career in the film and games industry. Harness your creative potential while building practical job skills studios are looking for.
Build industry-focused, specialised technical and creative skills through rigorous practical and theoretical training.
Learn the underlying concepts and principles that govern the creative industries and how to apply them as a working artist.
Gain essential skills for success in the real world, including communication, problem-solving, management, and leadership.
Learn from and network with professionals and academic thought leaders within the world of creative technology.
Engage in hands-on study and assessments that provide a compelling, practical learning experience to prepare you for the industry.
Graduate job-ready with a holistic skillset, polished portfolio or showreel, and support from our career services team.
Our film and game degrees and diplomas seamlessly blend academic excellence with practical industry methodologies to help students pave a steadfast pathway to a successful creative career.
Diploma (AQF 5)
Bachelor's Degree (AQF 7)
Diploma - 2 trimesters
Bachelor - 6 trimesters
Part-time options available
Diploma - 6 subjects
Bachelor - 18 subjects
Diploma - 80 credit points
Bachelor - 240 credit points
Diploma - $16,664 USD
Bachelor - $49,992 USD
Jan 2025
May 2025
Sept 2025
We understand the importance of providing accessible education to aspiring students. There are a range of financing options suited to your situation and country. Please contact our friendly admissions team for more information on how we can support your learning journey.
The Bachelor of Digital Art majoring in concept art covers advanced creature, character, props, and environment design using both 2D and 3D techniques. You will also acquire essential interpersonal skills and both practical and conceptual industry knowledge.
The below course outline reflects a full-time course load, which comprises three subjects per trimester and three trimesters per year over a two-year duration. Part-time study options are also available.
Your creative journey begins here! Download our comprehensive course guide and discover the exciting educational opportunities that await you.
Develop industry foundations with our 6 month Diploma, or continue into the full Bachelor's Degree to build more comprehensive skills.
Develop the skills and theoretical knowledge for visual concept development, creating props, characters, and creatures while covering line, value, color theory, human anatomy, clothing, perspective, proportions, and material physics. You will examine a range of artistic styles as the basis for developing and refining your own style and use this evolving knowledge to create concept pieces for inclusion in your personal folio.
A firm grasp of the historical foundations, theories, innovations, and principles shaping contemporary practices is vital for film and game artists. This subject uses case studies and documented evidence to delve into the historical, social, technical, and theoretical factors impacting the creative industries. You will analyze how innovations and technologies from one sector (e.g., games) are applied to the other (e.g., film), driving continuous transformation and progress.
Concept artists require a thorough understanding of production pipelines and processes to ensure efficient and timely project development. This subject introduces you to commonly used terminology, frameworks, and stages of these creative fields, emphasizing their interconnectedness. Examine the entire production journey, from inception to distribution, and delve into workflow frameworks unique to animation, VFX, and game studios, facilitating industry comparisons.
Light and color serve as foundational elements in creating compelling concept art and illustrations; they set the mood, define materials, and shape environments. In this subject, you will delve into lighting theory, examining different lighting and surfacing parameters and applying them to various scenarios. You will also have opportunities to practice your life-drawing skills by observing the human figure.
Delve into the theories and principles of color, light, and composition and their relevance in art movements, film, and video games. Analyze compositions and artworks, examining the integration of line, shape, space, depth, content, and style, recognizing their significance in creative endeavors. Through collaborative online discussions, you will get to compare and contrast historical and contemporary artworks, shedding light on the evolution of art and design theories and practices.
This subject offers a broad overview of professional, ethical, and culturally sensitive communication in both oral and written contexts. Explore the significance of mode, context, and purpose, and investigate communication theories, models, and frameworks for facilitating interactions, transactions, and critiques. You'll gain insights into paralanguage, responsive listening, active collaboration, and delivering and receiving respectful feedback.
Students can choose to exit the bachelor's degree after trimester 02 with a diploma or continue their studies through to trimester 06 and earn their bachelor's degree.
Study the theories and practices of artistic composition and filmic framing, uncovering the conventions used by film and game developers for effective mood and narrative communication. Apply this knowledge to craft intricate environment concepts, master perspective, and emphasize lighting, mood, and asset integration to breathe life into immersive worlds. Additionally, you’ll prototype game level designs, considering both aesthetics and technical aspects for the final game engine output.
Discover the ways stories are crafted through single, multiple, or moving images. Beginning with the origins of storytelling, you will examine the fundamental concepts and principles that underpin visual storytelling. Literary elements like story arcs, hero's journey, Aristotle's three-act structure, linear and non-linear plots, visual metaphors, motifs, and symbolism are explored, and you'll get to analyze plot structure and character development.
In Identifying and Solving Problems, you will tackle everyday challenges with a foundation in theoretically sound problem-solving. Delve into the principles of creative reasoning, encompassing argument presentation and addressing unconscious bias. You will also explore frameworks for analyzing and reviewing artistic works, along with identifying and resolving creative, technical, and ethical issues in creative projects.
Learn the theories behind crafting archetypal characters for storytelling, exploring how hero, villain, and creature attributes shape compelling designs. You will enhance these skills by preparing matte paintings, using 'photo-bashing' techniques and integrating object and character paintovers into your prototyping process. This subject challenges you to complete character projects, from brainstorming and conceptualization to referencing genre-specific traits to the execution of final visual designs.
Delve into two essential elements of compelling storytelling in film and games: cinematography and lighting. Cinematography and lighting are used to evoke specific moods or aesthetics; cinematography employs shot framing and camera angles, while lighting uses direction, quality, color, and environment. You will study the theoretical concepts and principles of lighting and cinematography, applying them to visual storytelling and photography in both real-world and digital contexts.
Realizing and delivering a film or game — on time and within budget — requires strategic thinking and strong organizational skills. Build your knowledge in complex management processes, asset pipelines, and project management systems that streamline the delivery of complex creative projects. You'll also study the processes and tools used to pass digital information through the pipeline, including how assets and shot sequences are managed.
Employ leading 3D modeling software for 2D concept art workflows, including designing, sculpting, lighting, texturing, and rendering artworks for 2D paintovers. These tools accelerate workflow efficiency by enabling multidimensional visualization before final composition decisions. Starting with sculpting basic forms to generate quick digital renders, you will finish with a full understanding of a professional 3D pipeline for visualization before creating more complex human forms and environments.
This subject delves into self-assessment, team dynamics, conflict management, performance optimization, and effective leadership. With a creative business emphasis, examine ethical, inclusive practices and their impact on the performance of a business. You will also analyze case studies, hypothetical scenarios, and leadership strengths and weaknesses, learning from others' experiences to define success for individuals and companies.
Gain valuable insights into the financial and legal obligations and responsibilities associated with running creative businesses and projects. Examine case studies and simulated scenarios representative of sole trading enterprises, partnerships, and large studios. You will also learn about budgeting and finance, taxation, superannuation, cashflows, profit and loss, bidding, IP, trademarking processes, and how to quantify your creative value.
Throughout your degree, you will have built a comprehensive body of theoretical, technical, creative, and cognitive disciplinary knowledge and skills relating to concept art for film, games, and publishing. You’ll get to reflect critically on and review your catalog of work to plan, edit, and curate your best pieces into a cohesive portfolio/showreel that showcases your professional, artistic, and technical abilities and helps you confidently prepare to apply for roles in the industry.
Adaptability and openness to new technologies are crucial in the dynamic industry of film and games. In Stepping Into Industry, you will employ a PESTLE (political, economic, social, technological, legal, and environmental) analysis to explore current and future trends in the creative sector and identify potential career paths. You are encouraged to reflect on their strengths, values, and adaptability, helping shape your future career choices.
Learn essential marketing concepts and how to shape a personal brand that aligns with your beliefs and values in order to stand out in a global digital market, whether working as a freelancer or at a studio. Acquire an understanding of target markets, customer needs, integrated marketing, handling challenges, and exploring motivations for success. You will also gain insights into managing the diverse, cross-cultural landscape of film and games.
Study with a professional concept artist as your guide. These experienced artists have the skills, knowledge, and industry insights to prepare you for a career in digital art.
Brandon brings almost 20 years of experience as a video game concept artist with a long client list that includes EA, Activision, Capcom, Gree, and Disney Interactive.
Manager of Digital Painting
Known for Resident Evil
Award-winning artist Tyler has worked with major clients like Cryptozoic and Blizzard on titles including Heroes of the Storm, Warhammer, Rift, Star Wars, Hex, Warcraft, and RWBY.
Mentor of Concept Art & Illustration
Known for Hearthstone
Mentor of Concept Art
Known for Game of Thrones (publication)
Award-winning artist Mike has worked with clients such as Marvel, Hasbro, Dimension Films, HBO, Electronic Arts, Warner Bros, Mattel, DC Comics and Cartoon Network.
Mentor of Concept Art
Known for Black Panther
Now art director at Phoenix One, Bernie created creatures, characters, weapons and FX concepts for cinematic trailers for World of Warcraft and more while at Blizzard.
Mentor of Concept Art
Known for World of Warcraft
Humza has worked for EA, Microsoft, Activision, LucasArts, Wargaming, Ubisoft, Fischer Price, Hasbro, Mattel. Credits include: Call of Duty, The Division 2, and the Sims.
Mentor of Concept Art
Known for Tom Clancy's Splinter Cell
Mentor of Concept Art
Known for X-Men: Dark Phoenix
Mentor of Concept Art
Known for Rogue One: A Star Wars Story
Mentor of Concept Art
Known for Halo Infinite
Mentor of Concept Art
Known for Brother in Arms 3
Our commitment to job outcomes and focus on career development has helped our students and graduates find work at studios all over the world.
It's one of the best discoveries of my life.
Never been so happy to study before. I've learnt so much in such a short time, and not only with the awesome mentors here, but thanks to this big community too!
It was literally the absolute best thing that has ever happened to my career and professional life.
I feel like I’ve improved not only as an artist but as a professional as a whole, as the classes integrate every single detail of the artist life. The doors really open for us all and there’s nothing I’d change.
I'm learning so much and loving every minute of it!
I'm learning stuff you just can't get out of books and videos alone. You can't ask a book a question. Here, your mentors open your file and give a video critique showing different approaches and ways to improve your workflow, making sure you fully understand the lesson.
Details for both domestic and international applicants can be found on our Entry Requirements page.
CG Spectrum Institute is registered with the Tertiary Education Quality and Standards Agency (TEQSA).
All CGSI degrees and diplomas are accredited, providing students with credible and recognized qualifications.
About TEQSA:
TEQSA stands for the Tertiary Education Quality and Standards Agency. It is an independent regulatory body in Australia responsible for assuring the quality and standards of higher education institutions.
TEQSA-accredited qualifications are widely recognized, allowing students to pursue further studies or employment opportunities around the world.
Students will require a MAC/PC and a compatible graphics tablet. We recommend a minimum of 32GB RAM. See below for more info on hardware specifications based on the required software.
Please note: Mobile OS tablets can not be used because the software we teach is not available on these devices.
Core Subjects:
Concept Art Major:
Please note: As the software we use is regularly updated, please check the specs against the latest available version at the time of enrollment.
CG Spectrum Institute ensures that individuals can access high-quality education and professional development without significant financial barriers, empowering them to achieve their goals and excel in their chosen fields.
Australian Students:
All higher education AQF Award Courses offered at CGSI are supported by the Australian Government’s FEE-HELP program.
Domestic students who meet specific eligibility criteria can access FEE-HELP, which allows them to borrow money for all or part of their tuition fees and repay the loan through the tax system once their income reaches a certain threshold.
For more information, please head to the Financial Aid on our website.
International students:
There is a range of financing options suited to your situation and country. Please contact our friendly admissions team for more information on how we can support your learning journey.
On completion of the Bachelor of Digital Art (Concept Art Major), you will have greater confidence in your abilities and a portfolio to show employers.
You will also have personalized career services with our Career Development Manager, which can help when applying for junior concept art jobs such as:
Discover more about these jobs, tips, and salary expectations on our careers page:
While our past CGS students have a high job success rate, we cannot offer guaranteed employment as the film and game industry is competitive, and there is no way of knowing what the market will demand.
The students who experience the greatest success are those who take responsibility for their career, put in the hard work to get their skills and portfolio up to industry standard, leverage their mentor's invaluable expertise and the networking opportunities provided through the CG Spectrum community, and take advantage of every opportunity to excel.
To help students find employment, we have a range of career services and a dedicated Career Development Manager who regularly hosts exclusive career-focused webinars, Q&As, artist interviews, and workshops for students and alumns and is available to answer career-related questions.
Degree students receive additional 1-on-1 career support, CV/portfolio reviews, and help with application/interview preparation.
If you have any questions about our career services as they relate to your personal career goals, please don't hesitate to get in touch.
Ready to take the next step toward your future? Head to our application page to get started. Whether you're looking to learn something new, build on your existing skillset, or nurture your creative side, begin your application today to start your creative journey with us!