Learn 3D essentials with this beginner's real-time 3D course. Your industry mentor will introduce you to the core principles of 3D modeling, texturing, lighting, rigging, and animation using Unreal Engine, Maya, and Substance Painter.
This course is the perfect launching pad into the expansive world of digital art and design. It equips you with the fundamental skills necessary for mastering the art of creating stunning 3D visuals.
Industry Certificate
3 months
20 hrs weekly
Beginner
December 2nd, 2024
January 6th, 2025
February 3rd, 2025
Weekly live online classes
Video lectures
Mentor feedback
Access to vibrant community
In this Essentials course, you'll start with the fundamentals of 3D, learning how to set up models, scenes, rigs, and animation, which will set the stage for all other 3D skills.
*This short course is equivalent to the first term of the Real-Time 3D Foundations. If you continue your learning journey, you'll be eligible to join the Foundations course from Term 2 onwards.
*This short course is equivalent to the first term of the Real-Time 3D Foundations course, so if you choose to continue your studies, you'll start at Term 2!
This short course is equivalent to term one of the Foundations course. On completion of the Essentials course, if you decide to progress further with your studies, you'll enroll straight into term two of the corresponding Foundations course which means you'll already be one-third of the way through your studies! Continue your learning journey towards an exciting career in the industry by enrolling into the Foundations Career Track.
Learn from passionate industry veterans with years of real-world experience at major film and game studios.
Simon has been working in the game industry since 2005, and was credited as the only technical cinematic animator for Batman: Arkham City at Rocksteady Studios.
Dept. Head of Real-Time 3D
Known for Batman: Arkham Knight
Jon currently works as a Lead Character Technical Artist at Striking Distance Studios where he loves solving problems and helping teams in as many ways as he can.
Mentor of Real-Time 3D
Known for Marvel's Avengers
Mentor of Real-time 3D
Known for Call of Duty: Infinite Warfare
Mentor of Real-Time 3D
Known for Visual storytelling
Mentor of Real-Time 3D
Known for Halo (TV series)
Mentor of Real-time 3D
Known for Gwent: The Witcher Card Game
Mentor of Real-Time 3D
Known for Avengers: Age of Ultron
Mentor of Real-Time 3D
Known for Avatar: The Way of Water
Mentor of Real-Time 3D
Known for Marvel v Capcom: Infinite
Mentor of Real-Time 3D
Known for Technical Art
Mentor of Real-Time 3D
Known for Immortals of Aveum
Mentor of Foundations
Known for Bleeding Edge
Age Minimum
The general minimum age to be able to enroll in our industry certificate courses is 16. We require parent or guardian consent during the enrollment process for applicants under 18.
Students under 16 will require a further assessment before they can officially enrol. This may include an interview with a course advisor and the creation of a study plan to ensure they have considered how they will manage a college-level workload.
English Proficiency
We expect our students to have a good understanding of written and spoken English. There’s no specific ’level'; however, you must be able to understand video tutorials in English (no subtitles) and speak with your mentor in English during your live Q&A session.
Computer Literacy
To be successful in this program, you will need basic computer skills and a computer that meets the minimum specifications (see next question). Some previous knowledge of 3D software would also be beneficial.
Preparation
If you would like to prepare before starting the Real-time 3D Essentials, you could work on the following basic skills:
Software:
Students can sign up for an educational license for Substance Painter and Autodesk Maya. You will also need to download Unreal Engine, which is free.
Instructions for how to obtain an educational license for the required software will be provided upon enrollment.
Hardware:
Students will need a dedicated graphics card, and a computer that meets the minimum requirements for Unreal Engine, Substance Painter, and Maya.
Please note: as the software we use is regularly updated, please check the specs against the latest available version at the time of enroling.
This short course will get you started on your creative journey, but in a competitive industry, we advise continuing your studies with the full career track.
The real-time 3D career track includes the Real-time Foundations and Real-time Artist Specialization. It is designed to better prepare you for a job in the industry and help increase your employment opportunities.
The career track ensures you build strong foundational skills before moving on to more complex techniques and workflows. You will also dedicate time to career development and preparing a polished portfolio while you gain invaluable industry insights.
Some of the junior virtual production jobs you could pursue after completing the full study pathway include:
Discover more about these jobs, tips, and salary expectations on our careers page:
I enrolled looking for a career change...
I didn't have any knowledge about digital arts. Now I can accomplish my dream of creating cinematics within fantasy worlds to tell stories or apply any artistic idea and make it happen with all the new tools under my belt. If you have passion, and need time flexibility, consider joining the amazing community and start your new journey exploring, exchanging, sharing and, most importantly, learning.
I left every session feeling inspired.
Having studied on my own before CG Spectrum, I realized that there are a lot of things you just can’t get from Google. My mentor was very generous in sharing his own experience and lessons learned along the way. I was able to gather so much knowledge on light theory, post-production workflows, tips to add realism to a scene, and more.
I can't speak highly enough about the school.
When I came to CG Spectrum I had 20 years of live entertainment experience, and they seamlessly transferred me from physical to virtual production.
I can't stress enough how much I'm enjoying studying here!
I started the course out of curiosity, I was brand new to this world but I feel like I got all the answers that I needed and even more.
Currently halfway through real-time world building with William Faucher, and I cannot recommend it enough.
The ability to have your level gauged and directed as to where it needs to be by someone within the industry in real-time is priceless. The personal feedback is also second to none.
CG Spectrum offers unconditional support.
I want to thank the entire CG Spectrum staff and mentors for their unconditional support, for sharing beyond the course syllabus, and for always giving 100% in everything.
Study options for all skill levels, from short introductory courses to specialized industry tracks and accredited degrees and diplomas.